-12- [Machinemornings] (1.3)
1st Granite, 254
My journey from the Mountainhomes is over and I have to say, "mighty Machinemornings", as my boss called it, is not as great as they said. There are 9 units of alcohol left, there's a forgotten beast running around the caverns, and there are corpses all over. And apparently we can become the capital if we offer a few hundred Urist more to the Mountainhomes. I don't want to pile the king onto this extensive pile of troubles.
First thing's first: alcohol. The citizens are almost to the point of rioting.
25th Granite
Well, we've gotten the alcohol problem taken care of and the citizens seem fairly happy. A migrant wave of over 30 just came in, so I've conscripted two of them to be a manager-lackey and a lever-pulling-lackey.
6th Slate
Fuck, the forgotten beast got in!
10th Slate
Okay, we managed to wall in the beast. It came up through the well and went straight into the hospital to finish off its victim resting there. We're damned lucky it stopped in the hospital for as long as it did.
4th Felsite
Everything is going fairly smoothly. Five births happened within the past two days. 30% of the fortress' population is children or babies. What's the minimum draft age, again?
END
Oh, fuck! A huge siege came and I pulled the wrong lever. The fortress fell before I even knew I had pulled the wrong one. What do you guys think, r/Succession? Should I make a third group continuing where the first left off? If so, should I start at save 1.2, start over at save 1, or should I just make a new fort?
Posted Sep 17, 2012, 11:44 AM UTC · edited
Since you only played for 2-3 months (assuming you died during Felsite), I think it's both fair and good for the flow of things in here to let you start over from the 1.2 save. I've noted 1 death for Team 1, though.
But it depends. I think it should be up to the team as a whole to decide whether to start the year over, reclaim or even reset to year 1.
That's true.