It’s just occured to me that these hideout raids could be like R6 terrorist hunt…

Gameplay Other

..hostage rescue, steal the stolen loot your spymaster heard about (after you left them in a city where your Hero characters culture is dominant and/or a city/town where you have a +12 relationship with a gang leader OR very powerful Caravan Tycoon in the notables gallery. (Also a secondary gallery for leaving companions and issuing them orders to “earn”. So they employ their skill sets with simulated radiant quests untill you call them back to party. An Ambitious companion may raise an army of raiders to pillage every caravan in the east especially if daring is also in their pedigree.

Or a squad of crossbow special forces with that gain high rogue stats/perks with their training along with a point to int with just enough focus on engineering to do the job fast and then scattering (trained from Vlandian sharpshooters only) They can also use ambushes and misdirection by way of “holy shit where did 13 cross com from,” while the other 5 disassemble the nearby siege engines. “Temeria damn it!” 🤣

To gain these type of units with violent or political gifts they first have to be trained to tier 6 and be three in counting.

Next time I’ll come up with a way for hostage taking and king napping to become a mechanic.

Games like Bannerlord need three lips each three su loops of gameplay. (Each loop has a corresponding system like Shadow of War has an order slaughter parkour playground and vengeance is an actually mechanics of gameplay ANd narrative. And please keep tying to evolve the more physics grounded combat mechanics i love the doors it opens

Posted Jan 2, 2023, 2:04 PM UTC

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