FHM9 seems to have more career ending injuries

I've been playing FHM9 for a week or so now, I have 400hrs on the other FHM games, and I'm just over 15 seasons into this play through. Is it just me or does it seem like the number of career ending injuries or massive injuries has gone up substantially. In my first 3 seasons I had all three of my core players go down indefinitely or for long stretches with skull fractures of gouged eye balls, or blown knees every single season. By season 8 I hadn't had a single season where 2 of my core players hadn't gone down for the majority of the season.

I get that injuries happen in real life, but it certainly seems like the likelihood has been increased for the injury occurrences. I don't recall ever having this many massive injuries to my roster every single season in the other games.

Is this just bad luck and I'm hitting the injury jackpot or are other people finding this as well?

Posted Jan 2, 2023, 5:35 PM UTC

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Friggin_Grease•

David Kampf once wanted to delay treatment for a broken kneecap. It was playoff push so I delayed, and the first game he immediately aggravated it and got hurt indefinitely.

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TobyInHR•

I’m 10 seasons into my save, and except for a few torn ACLs or broken thighs, nothing has decimated my lineup. Have you looked at whether you need to replace your trainer? Whenever I start a save, I hire the best trainer available, and I check in the offseason until I have one who is max rating.

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FirstFlightOP•

My original trainer was Excellent and I had replaced them with someone who had a better portfolio, so that could be why I went from 2-3 major injuries a season to only 1-2 major injuries a season. But I've never had this many major injuries every single season

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TobyInHR•

Oh, it looks like I also changed my injury frequency to “fewer” — I’ve found that to be a good level. I get enough short-term injuries to require depth to replace people here and there, and the occasional long-term injury to justify considering a player’s injury proneness when acquiring him, as well as to take advantage of the new defer treatment option when someone suffers a potentially season-ending injury late in the year.

I’ve still had points in the save where I hit the injury lottery, like you said. I think the most players I’ve put on IR at one time was 6. But it definitely isn’t a regular thing, and I don’t often have more than 2 players on IR, if any.

I’d suggest turning injuries down one level to see how that feels. I like the realism of injuries, but I also don’t want to constantly be losing elite players for half their career to crazy luck.

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FirstFlightOP•

Maybe I'll turn down injury frequency, I've always played at Normal since it felt right but this just seems wild. I think it was my 2nd season where I had 10 players on IR, I was picking up anything on waivers and spending all my picks just to have a playable roster.

Most seasons I usually sit around 4-6 players on IR at any given time. And yeah, as you said I like the realism of the injuries in the past but this time around it seems like my roster is battling in the trenches of WWI to stay alive from the plague.

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TobyInHR•

Lol yeah, that type of roster management can get exhausting after awhile. I think they increased the frequency of injury on normal, which is why the other options were added in (either that, or the 2D sim engine was resulting in much more frequent injuries?) I remember it being a topic of conversation around here last season or the year before, and general consensus was to play on “fewer” instead of normal, unless you’re willing to see your superstars play 50-60 games a season.

3
Jeff_RiddollsFHM Producer•

Just bad luck, we didn't change anything in the injury frequencies in 9.

3
FirstFlightOP•

Good to know, thanks! Is there an achievement for making the playoffs with no team haha?

1
ReallyNotOkayGuys•

I've had a lot of injury setbacks, one player had 3 setbacks from the same injury, but out of 2 (almost) full seasons I've only had my backup go down with a fractured eye socket once.

2
FirstFlightOP•

In my game Toronto was looking to trade Mitch Marner so I collected him and Cale Makar (one for one trade with Draisaitl for the lols) on Edmonton.

And I think McDavid has gone down with a fractured eye socket, Makar a torn MCL and fractured skull, Marner torn shoulder, fractured eye socket and lacerated something all in the first 3 seasons. After that it was typically one major 3-4 month or indefinitely injury every single season.

And yeah, I think almost every single 3-4 month injury had at least one set back.

2
DesignerPlant9748•

When players get a major injury I believe they become more prone to injury moving forward

3
FirstFlightOP•

Makes sense. Just frustrating losing all your players to injury at a pretty unrealistic rate every season. Small bumps, bruises and incidents I get. And if guys sit at around 70-75 games it happens but when the whole league can’t get more than one or two players to 100 points and very few players play over 70 games a season in the entire league that seems like an issue.

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DesignerPlant9748•

Maybe turn your injuries down? I've been playing this game for awhile and wouldn't say that the injuries are anything too crazy I mean people are hurt all the time in the actual NHL.

1
DesignerPlant9748•

Also always have a trainer that's got high skill. They are easy enough to find and worth the investment

1
KnightAttackCommunity Manager of FHM•

Injuries can fluctuate from game to game, but we feel overall we're pretty consistent with what happens in the real NHL. Bad luck can happen, but there's other factors to consider too; like,

- How old are your players?

- Are they prone to injury?

- How is their fitness level going into games? Always 100% or droppping?

- Are they playing a little hurt at times?

- Are you playing more aggressive tactics? Etc.

​

All of these things can affect your players.

1
FirstFlightOP•
  • All young players (McDavid, Makar, Marner in their mid 20s)

  • None of the injuries were to previously injury prone areas (for the first time and new major injuries were to new areas)

  • Harder to say, I do a pretty good job of rotating out players if they aren’t 100% FIT and certainly never play a player who has a minor injury but is “Game Available”

  • Maybe here’s my poor tactics, but I typically would run a less aggressive and less physical team, as it seems to result in more shots. I set individual players to be more aggressive if they are a power forward type player but they don’t seem to be the ones getting injured.

It does seem like I just hit the injury lottery, but as I said in another comment none of my seasons had high points players in the entire league or very many players over 70 games played which seemed like a rather high injury occurrence rate.

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