Total Mayhem should only be Push not Payload

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Push is the only mode that makes sense for Total Mayhem. I played on defense on king's row. The other team almost all individually had 10,000 more damage than me who had the most damage on my team but lost because they couldn't capture the point at all.

I know it is arcade and people are there just to play but if you are going to call one team a winner and the other a loser based on an objective, make it so that it is a reasonable objective for both teams

Posted Jan 4, 2023, 6:08 PM UTC

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