We need to talk about the experimental stun gun.
That thing is too much fun guys, just grab that gadget, pinata, hoffman(anyone works though), and stun shit up.
How it works in case you never tried it :
- Activate it, using up 30 sniper ammo.
- Your next punch will stun anything in a decent radius. (anything)
- It's on a short cooldown, you don't actually have to reuse another 30 sniper ammo, as long as you don't get hit by an enemy you'll be able to stun things ad-infinitum.
It procs pinata, commons will die once the stun is over (armored and festered won't), so try not to shoot them.
Like I said, it pretty much stuns anything. Even ogres. Also be careful with it around cars (doors/birds seem fine I believe).
Become the handy man of the team by disabling alarms (might as well make the best out of your disabled slot and pick stealthy passage).
You can pick up special items like duffel bags and container but know that you'll have to drop them to reactivate your stun.
Creating items out of thin air isn't the only good thing about this build though. This stun really is clutch and stunning mutations no matter what is an amazing skill.
Also thanks to u/92grinder, I stumbled on one of his comment on a gadget related thread and decided to give it a try, the gadget had felt underwhelming the first time I used it some time ago.
200% viable in nightmare, no hope can be a bit frustrating though with all the blitzing riddens.
The deck is up to you.
Posted Jan 4, 2023, 6:16 PM UTC