New modpack idea for anomaly
Hi, I've been playing stalker and stalker anomaly for over a year. I tried various anomaly modpack but none of them really satisfied me at 100%. So I made my own modpack. But now I want to polish and realese it. Here is a small description of what it would be like. Most of the changes are from public mods, which of course will have their credits when I release it, but some others are mine but haven`t quite finished them so I'm not sure if some of them will work as intended. I would really apreciate it if you gave your feedback for the idea. But anyways, here is what it is:
Johnny Moore's Inmersion Modpack (JMIM) is a Stalker anomaly modpack focusing on quality of life,inmersion and "fun" realism. These are the main changes and additions to the game:
· A reworked economy
-Traders now have less weapons and most of them are used (between 50 and 80%), but cheaper.
-Imported food (tuna, beans, beer, vodka, cigarettes) is now WAY more expensive from traders, forcing you to buy mutant meat or hunt yourself for food (now every mutant you skin will have all of its parts looteable, so you can really make a good profit from it), or buy from other stalkers (all stalkers that wants to sell you their things will show you ALL of their things. But while small products like food or tools will be cheaper, outfits and weapons will be more expensive than the ones the traders sell)
-Jobs and tasks doesn’t pay you that much but you can now do as much tasks as you want from one NPC.
· More and more dangerous mutants
-Every cave and underground place will most of the times be a mutant lair.
-Some places will have more mutants than in vanilla. For example, Bloodsucker village will have various bloodsuckers.
-Domestic and “normal” animals such as dogs, chickens or foxes will be found on settlements and bases.
-New mutants.
-During the night, mutants will be more active, hunt in groups and attack Stalker’s settlements (faction bases and important locations will have hired guards during the night, so these places will be safer during the night).
· A new radiation system
-Radiation works different now. Some places will be almost inaccessible without the appropriate gear, every gas mask has now filters that you need to change, radiation will only be noticed with a Geiger counter; no more grey screen or warning in the HUD. Underground areas are now more radioactive and there will be a constant flow of radiation everywhere, so a gasmask will be a priority in the early game.
· New animations and details
-New animations such as cooking, giving orders, drinking, eating, healing, changing the weapons fire mode, moving, etc.
· A fresh UI
-A HUD with just enough information
-A more appealing inventory with thirst, sleep and hunger bars.
-A new dialogue screen, similar to the Fallout one.
· Quality of life changes
-Every stalker will be able to be your companion.
-Cleaning/repairing kits and kettles will be A LOT more durable (up to 40-50 uses)
-More places available to use as cover during emisions
-You can now use more than one drug or medicament at the same time.
Posted Jan 4, 2023, 6:21 PM UTC