State of Battlegrounds and PvP
To start off, I really used to enjoy this game but with everything that has been going on like with the drama of "Gem Text Issue", players invisible in battlegrounds, silent buffs and nerfs ruining people's builds and the state of battlegrounds being very broken is making it not so much fun or competitive anymore (at least for me). I will list a few things and suggestions and would love the community's feedback.
# Battleground Team Balancing
The state of PvP in this game I believe is pretty broken to put it mildly, especially in battlegrounds. One team is always stacked with 3x 6-7k Resonance players and have plenty of 4-5k players while the other team has like 1x 5k, 2x 4k reso and everyone else 3k and below and gets spawn camped and demolished.
## Possible Solutions
[Expand Battleground Servers] expand the battlegrounds across more servers so whales fight people closer to their resonance.
[Matchmaking] balance teams based on resonance, and health & dmg (PvP combat rating) health & dmg calculation should include all multiplier bonuses.
[MMR System] Don't put so much emphasis on MMR or win/loss ratios to balance teams as someone who has 1k-2k resonance can get lucky with their teams and end up in whale lobbies. (I have seen this happen to a few people on my server) This player can later count as a high MMR player on lower level lobbies and completely throw off balance.
[Handicap System] If the server absolutely cannot balance teams, maybe throw in a little bit of handicap for the team that is absolutely outmatched. This can be done in many different ways, I have some ideas but not sure how good they would work:
- Bonus Health & Damage to players on the weaker teams to make the matches a little bit more even.
- Players on the outmatched team get a random raid boss spawn at idols every x minutes which can damage and CC players.
- The above suggestions can scale based on how unbalanced the teams are.
[Spawn Camping] Have different spawn locations for players, detect spawn camping and spawn players away from other players. This really becomes an issue when teams are very unmatched.
# Battleground Cancelling
A lot of players continue to cancel battlegrounds in an attempt to play with their friends. While I understand you want to play with your friends, this also creates annoyance for everyone else because the entire lobby is cancelled and you have to keep waiting.
## Possible Solutions
[Temp Battleground Suspension] If you cancel X amount of battlegrounds you will be prevented from re-queuing for X number of minutes.
[Allow Players to Leave Lobby] If someone leaves the lobby (cancels the queue) just replace them with another player instead of cancelling the entire lobby.
[Partied Battlegrounds] Maybe allow a raid-style, battleground queueing system separate from the existing battlegrounds to avoid adding stacked teams into the mix of the current battlegrounds. This can split the population of the battlegrounds in two so not sure if it would be too great for queue time waits but can also allow friends to play together without going into ancient arena.
# Silent Nerfs / Buffs
I have seen and heard of a lot of silent nerfs and buffs and these are done unannounced and people have to find out the hard way, in some cases days later that something is off. This is extremely frustrating to players who then have to find new ways to fix their builds unannounced.
In some cases the nerfs have to do with reforge attributes and how they are calculated or work for PvP.
## Possible Solutions
[Announce Balance Changes] To give people warning as to what is happening and time to fix their setups.
[Compensation] If the balance fixes involve items like Legendary Gems, Reforge Bonuses or Set Item nerfs, an appropriate compensation should be issued.
This is just my 2 cents, I think something needs to change at this point.
Posted Jan 4, 2023, 6:22 PM UTC