Amazed at how differently the PCVR and Quest 2 versions play

Discussion :Katya_Wave:

I've played about 30 hours of ITR on Quest 2, and then decided that I should get over my dislike of cables and just use a link cable to play it on PCVR*. The graphical quality is very different of course (PCVR environments are much more complex), but that's not really what stood out.

ITR is a much tougher game on PCVR! Or to put it another way, ITR's gameplay is more limited on Quest 2. It's likely due to the Quest's hardware limitations, but there are things like:

  • Darkness is more of a challenge in Q2. The Night Eye artifact is terrible. Flashlights' ranges are very short, so enemies can get closer. Flashlights don't stay on when you put them down, so you can't do the PCVR thing of putting a basic flashlight in your drop pouch and pointing it forwards. This makes the pocket flashlight and headlamp more meaningful as upgrades. It also makes flares extremely useful in Q2 because they probably have 3x the range of a flashlight.

  • Enemy density is probably 2-4x that of Q2 on default settings.

  • Suppressors in PCVR are must-haves if you're going to be sticking around in one place for a while, or else you'll get swarmed. In Q2, you can largely get by without them even in Kolkhoz.

  • Enemy detection ranges and times are VERY lenient on Q2. I almost never got spotted first on Q2, but it happens all the time on PCVR.

  • Enemies also seem more active on PCVR, but I'm not sure. It seems like they're more likely to run to different cover to flank me in PCVR, but they tended to slowly sneak towards me in Q2.

  • Enemy respawns from rifts also happen more often in PCVR. This might just be because the enemy density stops me from getting at the rifts as easily.

  • I think (but can't yet confirm) that there are fewer item spawns on Q2 than in PCVR, because Q2 has simpler terrain. For example, the little checkpoint on the road right at the Pervomay Route entrance has some stuff in/on it, but that checkpoint is entirely missing in Q2.

  • It seems easier and more consistent to clean weapons in Q2. Spray the gun, brush it up, it's done. In PCVR it's much more finicky, almost like I have to spray it to produce wet spots and then scrub the wet spots in particular, and sometimes it works and sometimes it doesn't. I'll try cleaning it in my hand, apparently that works better?

I'll probably find some other gameplay differences as I continue, but I thought I'd make this post because all of the google results for "into the radius pcvr vs quest 2" only talk about graphical differences and not about real gameplay differences.

*: AirLink performs poorly for me even though I have the ideal setup: A dedicated Wifi 6 5Ghz network solely for VR, router is connected to the PC by ethernet cable, I'm playing in the same room in line-of-sight of the router. The only difficulty I can think of is that my router may or may not do multi-band.

Posted Jan 5, 2023, 8:26 AM UTC

6027
EVE_Link0n•

What a lot of people fail to remember (or realise) is that the game was never really designed/ intended for Q2 native and for a good time the devs kept saying things to the effect of ‘Q2 can’t run it / we can’t do it’ whenever asked about it. It’s a small miracle they managed to produce a stand-alone version at all imo, and so it should be expected that you get a reduced or restricted game because of that. (Sorry Q2 players but you will probably NEVER get arms or proper lighting!)

In terms of airlink, mine works great with a dedicated £40 router (AC1200) wired up to my pc and within view of the play space so you should be able to get that setup you described working (somehow-sorry no actual advice!)

27
Tyranid_Swarmlord:Explorer_Gun: :Slider: :Slider: BRRING EET BIITCH•

(Sorry Q2 players but you will probably NEVER get arms or proper lighting!)

No issue to me lmao.

I just want aggressive enemies back, used to be before the recent patches.

...And maybe Increased spawn rate now that we are getting 7% more power...

10
DMC831•

They're meant to be doing an AI overhaul for the enemies (or at least the Mimics; I could be wrong with the details) in an upcoming update, and they've said they'd be fixing the "Mimics stop shooting at you" bug that can pop up.

I agree with ya though, hopefully it makes the enemies more aggressive and difficult!

2
UnaidedGoblin96:Pecho_Scary:•

Most of your points are valid but I feel I need to clarify, Night Eye is shit on pc too

14
RememberToBackupDataOP•

This blue filter will surely help me see at night 💩

A Night Eye that used an edge detection shader might be a good improvement.

8
ThatGuyNamedKal•

I think the devs did really well with how they handled Quest support.

It seemed when the Quest came along titles either outright refused to support it or the devs went out of their way to gut their titles of content/fidelity to accommodate Quest 2 support.

This is a much better method, handling it through graphics options and basically turning everything down to low. Now the Quest gets a similar experience relative to the power of their hardware and everyone else just goes about business as usual. Well done devs.

11
RememberToBackupDataOP•

They kept the essential feel and tension of the game, while making it run smoothly within the pretty severe limitations of the hardware. They did a great job.

10
ThatGuyNamedKal•

I'm actually shocked that ITR was not part of Steam's VR game award line-up this year.

8
Don_BugenModerator :Slider: •

It's a three-year-old game, so there's not a whole lot of things it'd be eligible for in any year-end game awards.

2
Drastickej1•

Try using Virtual Desktop. Airlink sucked for me as well but VD was much more consistent.

8
resoplast_2464•

I second this. VD is absolutely worth the £20, it works brilliantly, and just being able to mirror you pc screen is great. I like getting in bed and watching Netflix in the cinema environment. Genuinely awesome

5
The_Cow_God•

please for the love of god do this, it will change your life

3
RememberToBackupDataOP•

I’ll try it today. I did some time ago and it made no difference, but maybe the setup is better now.

2
The_Cow_God•

you bought the app on quest and are using the streamer on pc right? you didn’t buy it on steam?

1
RememberToBackupDataOP•

Correct, bought the VD app on Quest and downloaded the VD Streamer software from the VD website.

An immediate annoyance with VD is that it always launches SteamVR even when I ask for the Oculus version of ITR, and have the Oculus app set to use Oculus' OpenXR as the default.

2
Tyranid_Swarmlord:Explorer_Gun: :Slider: :Slider: BRRING EET BIITCH•

Enemy density is probably 2-4x that of Q2 on default settings.

I am so jelly...

Enemy detection ranges and times are VERY lenient on Q2. I almost never got spotted first on Q2, but it happens all the time on PCVR.

Enemies also seem more active on PCVR, but I'm not sure. It seems like they're more likely to run to different cover to flank me in PCVR, but they tended to slowly sneak towards me in Q2.

I can't say for PCVR, but this seems to be like..a recent thing in Oculus Quest 2, like two patches recently.

Before the PP-3000 update, and when the M14 update freshly hit live, the enemies would flank my ass consistently while raining fire.

I remember one time i got my ass handed super hard in the Kolkhoz bridge. The AK74s-u fucktard killed me, when i went back, was already shooting me from the other side, then kept flanking and switching positions until his friend came by with the As Val. I went back home with 9 weapons after they died, so that's the amount of times i died to them, not counting the times i died trying to retrieve my weapon first before settling for a backup.

I even got enemies from Train Station hounding my ass in Greenhouse when i was rocking out loud with the AKM. Dragunov Mimic in the watchtower got so mad, he legit despawned from the Tower and went down just to try to snipe + kill me.

AK74s-u with his Dragunov buddy also spawn camped me and killed me 2 seconds after the loading screen is done numerous times, Kalkhoz shortcut. Dragunov buddy was very far and instashot me too if the AK74s-u derp didn't end me in the first 2 seconds.

Dragunov Mimic in the right of Mimic Village fucking insta 720 noscoped me when i dared to look at it from the house.

There was even a time i peeked for probably 1 split second(look forward quickly with headset, then back asap) in truck hangar at the Greenhouse and got lit by the camping AK74s-u derp there, at increased damage this sent me from full hp to almost ded. Oh look, a Spawn.

Then the new update came in and the enemies are defanged, even at Increased enemy Perception..

4
RememberToBackupDataOP•

That’s interesting. I also saw bug reports about mimics being bugged and not shooting, so maybe this will change 🤔

2
Swardington•

I always wondered why people would say a suppressor was mandatory, it never seemed to change much in my game, but I'm on quest 2 so that makes sense.

4
RememberToBackupDataOP•

People’s complaints about how expensive suppressors are to maintain also makes sense now with the higher enemy density. I used to come back to base on Q2 and be like, “$60 to repair my suppressor, what’s everyone complaining about?”

5
JessTheMes:Katya:•

As a PCVR user it's crazy to think about how different the game is. Obviously it's all for the sake of optimization, but it's almost like a different game.

Honestly it explains frustrating conversations I've had with people about how the game works.

3
StalinAndTheUSSR•

Little stuff like the bus stop make the game

2
OhNothing13•

Sigh... I wish I could afford PCVR...

1
KillaX9•

i use shadow pc membership to play pcvr because i dont own a gaming pc anymore lol

2
ihavenofriendsXDDDD:Pecho_Default:•

Performance-wise for PCVR, if you have an AMD PC and the game on steam I would highly recommend AMDs 'ReLive VR'- wireless, I find it to work much better than the awful performance from the Oculus app and its free, unlike VD.

1