NPCs stopped using melee weapons

Anyone had this happen before? Im on my first successful run (lvl42) and a couple of days ago I started noticing none of the humanoid NPCs in the game are using their melee weapons anymore.

Ranged weapons seem to work fine but with the exception of the templars literally every other faction is running around fighting with their fists despite spawning with their usual weapons in their inventory. Same goes for my long term chromeling companion who suddenly decided to ditch his dual crysteel maces and instead opted for slapping enemies with a pair of random gloves he had in his inventory. Help.

Posted Feb 8, 2023, 10:58 AM UTC

105
TreebeardedDruid•

Iirc they’re trying to make dervishes punch oozes instead of not doing anything but that means all npcs are working with new logic and aren’t quite working right

7
zacausa•

Yeah I've had that issue for some reason for a minute they decided that the carbide armor and pair of boots they were lugging around that I was going to sell was a better melee option than the flawless crystal axes they were wielding before. Also my snap jaw lost their bite attack for some reason but I think it came back

3
Ilysenn•

Yeah, it's a bug since the last patch. Hopefully it'll be fixed this coming Friday

3
TamaraPeluso•

The patch notes included the following line I suspect is the issue:

"Creatures are now pickier about equipping gear over their natural gear if the natural gear might be better."

While this makes sense for some creatures, it seems like it makes much, much less sense for the vast majority of humanoids who now doff their shields and swords to make sure they have two hands free to punch things. :D

2
kawinmars•

yea my templar follower keeps hiting people with leather gloves over his glowes instead of his crysteel long sword

1