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Hero Discussion of this Day (6 August 2012): Batrider

Discussion

(6 October 2012)*

Batrider

The Batrider is a highly mobile raider hero, adept at causing confusion and doing a lot of damage quickly. Before moving in for the kill, the Batrider tends to soften up his target with Sticky Napalm, a stacking debuff skill which slows movement speed and turn rate. When he is ready to make his move, the Batrider uses his explosive Flamebreak spell, which strikes the first enemy unit it hits, exploding and knocking back nearby units. When his enemies are sufficiently demoralized, the Batrider swoops in using his Firefly ability and grabs a target hero with Flaming Lasso. This ability allows the Batrider to drag a target hero behind him, pulling the hapless victim away from the safety of his allies and in to the waiting clutches of his enemies. Although he may seem like a support hero, the Batrider is capable of dealing enormous damage with Sticky Napalm, Flamebreak, Firely, and his regular attack, due to the stacking damage provided by Sticky Napalm. It's best to be wary when faced against this hero, as his seemingly suicidal attacks can turn out a lot more dangerous than they appear.

Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

==

Roles: Initiator, Disabler, Nuker, Escape, Support

==

Strength: 23 + 2.70

Agility: 15 + 1.50

Intelligence: 24 + 2.50

==

Damage: 48-52

Armour: 2.1

Movement Speed: 290

Attack Range: 375

Base Attack Time: 1.7

Missile Speed: 900

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 1.0

==

Spells

==

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.

Range: 700

Radius: 375

Bonus Damage: 10/15/20/25

Duration: 8

Movement Speed Slow: 3%/5%/7%/9%

Turn Rate Slow: 70%

Cooldown: 3

Manacost: 20

  • All damage from Batrider's attacks, items and abilities is amplified, except for damage from Radiance and Orb of Venom.

  • Bonus damage for Firefly is dealt per-second

==

Flamebreak

Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

Range: 1500

Radius: 375

Damage: 75/150/225/300

Stun Duration: 0.5

Cooldown: 11

Manacost: 80/100/120/140

==

Firefly

Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.

Damage Over Time: 20/40/60/80

Radius: 200

Duration: 18

Cooldown: 40

Manacost: 100

  • During this Batrider can fly above units, trees and impassable terrain.

  • If duration ends when above impassable terrain, Batrider can get stuck.

  • Will destroy trees when flying above them.

  • You get flying vision while flireflying.

==

Flaming Lasso

Ultimate

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Range: 175

Duration: 3/3.5/4

Cooldown: 90/70/50

Manacost: 150

  • Killing Batrider or the target will break the lasso before its expiration.

  • If Batrider moves more than 400 units in 0.05s the lasso breaks.

  • Goes through magic immunity.

  • Blocked by Linken's Sphere

==

Recent Changes from 6.75/6.75b

  • Cast animation time decreased from 0.3 to 0.2

  • Strength growth increased from 2.0 to 2.7

  • Turn rate improved from 0.4 to 1.0

  • Firefly duration increased from 15 to 18 seconds

  • Firefly damage trail no longer instantly disappears when Batrider dies

==

I find Batrider is awesome to single somebody out of the group if you manage to do so safely. Take advantage of a haste rune to use firefly, lasso a key teamfight target and drag him out towards your team. You will most likely kill him and tip the scales of balance in your favour the next teamfight.

Valve Artwork | Voice Responses | In-game Icon

Posted Oct 5, 2012, 9:10 PM UTC · edited

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