What are your favorite resource reduction mods?

Mod Discussion

Looking for people's opinions on your favorite mods that reduce the unrealistic amount of stuff still available in the game.

Posted Feb 12, 2023, 9:03 PM UTC

56
TEE_l•

Damn apocalypse … you find empty stimpacks and broken weapons but the main thing is loot is located based, more meds in the hospitals and ammo on the bases so on and so forth.

Also lock picking is difficult but really rewarding! Bobby pins are scares (so many crates I’ve had to leave)

It has a plug-in for power armour too so you have to craft west tek screws to repair them but you need to learn it first and it’s expensive

Then to top it off there is a combat plugin for it as ammo is scares people (including you) are more flimsy

7
Monguises•

I love how we strive for realism in a game with alien ray guns and plasma weaponry lol.

Looted World gets rid of the items placed around the world.

SKK Dynamic Loot Reduction does, too. This one also has options for container loot. If you run Fallout 4-76, this script is built in and can be toggled with the provided holotape

4

Haven't played around with Looted World myself, but SKK's Dynamic Loot Reduction (DLR) works a charm, maybe even better than the in-built 4-76 one, as SKK50 recommends letting DLR overwrite the 4-76 reduction system if using both together. Just a very minor word of warning for anyone wanting to use SKK's DLR, is that it may be a bit hungry with mod placed items too. I experienced this with Commonwealth Buff-Et myself, testing how nicely the two mods play together, and DLR did hoover up the items placed in the overworld by Buff-Et with DLR set to no loot being anywhere, so that I couldn't pick them up to unlock their recipes. In that manner, it does what is says on the box, but it's a good point to keep in mind, or to check for with your mods. If you're a gambler, DLR and an item-placing mod can work together but depending on how much of a reduction you choose in DLR (0% up to 100%, or -1 if you want it randomly between 10% & 90%), but there's a chance some things won't be there when you go to pick them up. I personally haven't noticed any other things like this with DLR, just thought I'd put my findings here. I have since removed it, only because I want 100% of the Buff-Et items to show, and having DLR set to 100% of loot being untouched somewhat defeats the mod's purpose. I am currently setting up a L.O with DamnApocalypse and it's Loot module to organise my scarcity for me. Or, one could just be an absolute mad lad and stick all three together, should work too, as long as you're okay missing the occassional hand-placed item.

3
verpin_zal•

This seems like a suitable opportunity to hijack a post: I love the game with or without mods, but hate the clutter, debris and gravel in the overworld. Is there a mod that at least tidies up the environment a little bit? Seeing the same ruined shelves, same clutter and the same gravel on the ground in each ruined homestead becomes „meh“ inducing after a time.

2

Ahoy there hijacker.

None that I've come across that do this safely and also automatically, as most of those bits of trash are a part of the game's precombines (someone feel free to correct me if I'm wrong on that). And disabling/breaking precombines is bad news for a console and the game. It'll play fine for a little while, but after a while it'll just tank the game engine and the saves will become unplayable.

Best I can recommend is a group of mods published by Tim-Timman, namely "Scrap that Settlement" (STS), "Scrap that Commonwealth" (STC) and their various add-ons for the DLC and corpses. Both use some properly advanced techno magic to allow you to scrap virtually everything you want in the game in the same way you'd scrap something in the settlement build menu. Two things with this however. Firstly, it's not automatic, you've gotta do all the scrapping yourself just as you'd do any scrapping normally while building, but that does mean you can pick and choose what goes and what stays, only it takes a bit of time. Secondly, this only "works" in the basegame settlements. I say works like that because it works everywhere technically, but you need to be able to enter the settlement build menu to access it, so you need a mod (like the one by SKK) which allows you to more or less conjure a workshop/settlement bench to wherever you are, so that you can scrap things in that area. Again, not automatically, but it's safe and get's the job done. In saying it's safe, as I don't think I said it outright, these mods (STS & STC) do not break precombines, and hence are perfectly safe to use in your game. But if you remove them from a modded save, all that stuff you deleted will just pop back into your game and it'll probably give you a bit of a headache. That's it. Now, be good, and don't go hijacking too many more posts in future, m'kay? Good. Peace out everybody.

2
MoonCobbler•

The most I could find for xbox is the No More Ugly Flat Trash. It cleans up just a little bit around the game world and also safely removes twigs, fake puddles, and underwater plants. It does give a small boost to fps.

Other then that there are ones on nexus mods that do an even bigger job of cleaning up. But you'd need to find those authors and get their permission to port it. I'm sure someone here would be willing to port if you asked nicely.

1