The Asari Commando (Asari Vanguard, Sniper)

Oh hey, it's Curtis. He may be surprised at what's happening today. If you don't know my stance on Vanguards, I basically can't play that class to save my life if it remotely depends on Biotic Charge. Fortunately, I found a way to circumvent that. Hey Curtis, how's it going?

HOLY FUCK YOU ARE USING A VANGUARD! Yes Curtis, I am in fact using a Vanguard. Charge isn't an critical part though, so that is why. YOU BETRAY THE LAW OF VANGUARDS. Then I guess I am a criminal. Well, after you stop being freaking out over it, let me show you what I mean. The idea with this build is to be a psuedo-Infiltrator, yet be able to support teammates beyond mere killing.

Vanguards were meant to charge. Why only 3 points in Biotic Charge here?- Because I don't focus on Charge. Instead, I use it for three distinct purposes.

  • Moving around the map for a better vantage point. Midly useful at best, but it is good for stealing sniper spots from Nemeses and leaving a bad situation.

  • Emergency Shielding. Useful when barriers get depleted by a boss enemies. Just remember to get to a safe place after the charge.

  • Power Combo Detonator. Always nice to be a team player, even if it is marginally effective to do it this way.

Six points in Stasis? I like that.- That's nice coming from someone who is a complete fictional entity of mine designed help my justify my decisions . What? Anyways, about Stasis, I do have a point to make about the two final evolutions.

  • On the one hand, Stasis Bubble is good for crowd control and locking down an area. In addition, it is capable of going through cover and locking enemies behind. Unfortunately, the power tracking can be a little off at times and the Bubble gets misplaced.

  • On the other hand, Vulnerability Stasis will deal extra damage to targets and allow for minor shield-gating damage to be done. The power tracking seems to be better here than on Stasis Bubble, but only one target can be locked at a time.

I prefer Vulnerability to Bubble, but the difference is about raw damage (Vulnerability) vs utility (Bubble). Pick your favorite.

I can't believe my life is a lie. Get over it Curtis. And Lift Grenades? Those are terrible! They can't even set off Biotic Explosions that well.- Yes, Lift Grenades have a weird detonation requirement that I hardly understand, aside from the enemy needs to be in health only to detonate. I use them for two purposes.

  • Carpet Bombing/Crowd Control- In a panic situation, their radius and damage is a nice way to even the playing field. You'd be surprised how powerful the grenades are.

  • Flushing Enemies Out- When those finicky Phantoms, Nemeses, or Missile Troopers hide in cover, Lift Grenades are an excellent way to make them vulnerable to Stasis and allied fire. This makes Lift Grenades a good team player power.

And it looks like Curtis has left the room in sadness. I don't think we'll be seeing him anytime soon. Fortunately, I am confident he will be fine given some time.

THE VIPER IS A GUN FOR NOOBS ONLY! Really Curtis? You have to yell my last topic? You are doing your job way too well.

Now that he is out of the room, I am going to talk about why I believe the Viper is the best weapon suited for the job.

  • Unlike Heavy Pistols such as the Paladin and Carnifex, the Viper already comes with a long range scope, freeing up mod slots for armor piercing and damage enhancements. Both of these greatly enhance the sniping ability of the Viper.

  • More importantly, the Viper has an phenomenal capacity per clip (6 shots before reloading). This allows for a long sniping period before reloading. Stasis then pop some heads, Stasis again, pop some more heads, then reload. Rinse and Repeat.

  • And to top it all off, its lightweight as well. This allows for Stasis to be used often, which teammates (and you) will love.

Conclusion- I would hardly call this build super-optimal (angering some players here) but I call it worthy. In my opinion, this build will serve two unique purposes.

  • The first purpose of this build is to be a biotic support character that is also capable at range. Biotics tend to be (relatively) poor at range because of the projectile nature of most primers and detonators. This allows for some enemies to dodge (either intentionally or by power tracking failure) or even block their powers, which significantly hinders the strength of biotics. This build will negate that disadvantage, allowing for teammates to focus on enemies that are at close range, enhancing overall damage.

  • Secondly, this build serves as a sniper class with training wheels. Stasis will allow for easy headshots, but as the player gets more accustomed to blowing off enemy heads, Stasis will become less critical for guaranteeing a headshot and more critical in controlling the battlefield. Hopefully, players will eventually become so good at sniping without Stasis that the sniping skill will carry over to other classes, such as Infiltrators.

Post in the comments if you like what this build is doing, if you are mad that The Critic Formerly Known As Curtis is leaving for now, or if you are so angry that this build isn't 100% optimal that you are going to have an aneurysm and post a better idea.

This is assuming you are doing those actions with respect. If you are not, then this is my response. And on that note, have some fun.

Posted Oct 7, 2012, 9:10 AM UTC

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