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Hero Discussion of this Day: Doom Bringer (9 October 2012)

Discussion

Lucifer, Doom Bringer

The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.

Lore

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favoured general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom Bringer carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

==

Roles: Durable, Carry, Nuker

==

Strength: 26 + 3.2

Agility: 11 + 0.9

Intelligence: 13 + 2.1

==

Damage: 53-69

Armour: -0.46

Movement Speed: 290

Attack Range: 150 (Melee)

Base Attack Time: 1.7

Missile Speed: Melee (Instant)

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Devour

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.

LevelManacostCooldownCasting RangeAreaDurationEffects
16070300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 25 bonus gold. Also gains creep's abilities (if any)
25060300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 50 bonus gold. Also gains creep's abilities (if any)
34050300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 75 bonus gold. Also gains creep's abilities (if any)
43040300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 100 bonus gold. Also gains creep's abilities (if any)
  • The less HP a unit has when it is devoured, the less time it will take Doom Bringer to devour it.

  • Ignores magic immunity

  • You cannot devour ancient, mechanical, or flying units

  • Can target units as well as creeps. Cannot target heroes

  • If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities

  • This is a list of the neutral creeps with their abilities

==

Scorched Earth

Carpets the nearby earth in flames, damaging enemies while Doom Bringer gains bonus HP regen and increased movement speed.

LevelManacostCooldownCasting RangeAreaDurationEffects
16560N/A60010 secondsDamages enemies and Heals Lucifer for 12 HP per second. Increases the movement speed of Lucifer by 16%
26555N/A60012 secondsDamages enemies and Heals Lucifer for 18 HP per second. Increases the movement speed of Lucifer by 16%
37050N/A60014 secondsDamages enemies and Heals Lucifer for 24 HP per second. Increases the movement speed of Lucifer by 16%
47545N/A60016 secondsDamages enemies and Heals Lucifer for 30 HP per second. Increases the movement speed of Lucifer by 16%
  • Magical damage

  • The flames follow Doom Bringer for the duration of the ability

==

LVL? Death

Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equal to 20% of the target's maximum health when the enemy's level is a multiple of a specific number or 25.

LevelManacostCooldownCasting RangeAreaDurationEffects
11108600N/AN/ADeals 125 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 6 or is 25
21108600N/AN/ADeals 175 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 5 or is 25
31108600N/AN/ADeals 225 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 4 or is 25
41108600N/AN/ADeals 275 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 3 or is 25
  • Magical Damage

  • Multiples of 6 are: 6, 12, 18, 24

  • Multiples of 5 are: 5, 10, 15, 20, 25

  • Multiples of 4 are: 4, 8, 12, 16, 20, 24

  • Multiples of 3 are: 3, 6, 9, 12, 15, 18, 21, 24

==

DOOM

Ultimate

Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also disables most passive abilities.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1150110550Single Target13 (14*)Deals 30 (50*) damage per second, silences the targets, prevents use of items and disables some passives
2200110550Single Target13 (14*)Deals 50 (80*) damage per second, silences the targets, prevents use of items and disables some passives
3250110550Single Target13 (14*)Deals 70 (110*) damage per second, silences the targets, prevents use of items and disables some passives
  • Can be upgraded by sceptre, * indicates sceptre upgrades

  • Universal damage: Universal damage is very similar to magical damage. It is reduced by magic resistance and deals 1.4x damage to Ethereal units, but unlike magical damage, it goes through magic immunity. Currently there are only three spells with this damage type. Those spells are Tinker's March of the Machines, Enigma's Midnight Pulse and Doombringer's Doom

  • Both the damage and the effects go through magic immunity

  • Blocked by Linken's Sphere

  • Total damage dealt over time: 390/650/910 (700/1120/1540*)

==

Recent Changes from 6.75/6.75b

  • Devour creep level restriction removed

  • Devour cooldown from 60/55/50/45 to 70/60/50/40

  • Devour gold from 40/60/80/100 to 25/50/75/100

  • Devour manacost from 60 to 60/50/40/30

  • Level Death bonus damage now deals 20% of Max HP instead of a fixed amount

  • Level Death damage increased from 100/150/200/250 to 125/175/225/275

  • Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

==

Findings (not-factual information as above):

I find when playing Doom Bringer, make sure you know your multiples so you know when you can deal extra damage with LVL? Death if you level it. You should devour a creep whenever it's off cooldown in lane, but if you're looking for a specific ability, they're all good in different situations. The Troll's net is good for ganking as it's a ranged disabled, same for Centaur's stun but you have to be next to them. Speed aura is good for chasing and escaping and the Alpha Wolf aura is awesome late game for the damage boost and the critical, it helps you if you're carrying or your carry teammates. Here are a list of neutral creeps, you can click on each creep to see their abilities. Scorched earth is good in a teamfight aswell as chasing and escaping. And doom is one of the most feared spells, try to doom a key target such as a caster who's disabling, stunning or dishing out heaps of damage or even a person with a huge teamfight ultimate (such as Enigma or Tide). There are many targets that are good Doom targets, it all depends on the situation.

I like Doom, and he's awesome to have on your team played by a good Doom player (but I'm nothing special playing him, I can play him but I'd rather not) -Doom would be a valuable asset to learn for your hero repertoire.

==

If you guys want a specific hero to be discussed next, please feel free to post.

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Posted Oct 8, 2012, 7:34 PM UTC · edited

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