a bad idea to rework Sojourn
So after playing sojourn for about 30 minutes I've narrowed what makes Sojourn fun to play to two main things, the cha cha slide as i like to call it, and the one shot. Now, like other people, I don't like to play against the one shot, so that leaves the cha cha slide and more generally her movement. Now there are three things I feel we should take into consideration here
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Who actually likes her little damage sphere thing?
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Movement is fun, one shots are not
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Doom eternal is fucking awesome
My suggestion? We delete the damage sphere and the one shot and replace them with the meat hook from doom eternal and turn sojourn into sky tracer. It would look kinda like samus's grab in super smash bros and would come out of the place the disruptor shot normally would, latching onto an enemy for sojourn to either move toward them or fling herself to the side at 500mph if she decides to jump out of it. Now for how she gets it, she can either wait for a 6 second cooldown or decrease that cooldown at a rate of .1 sec per 5 damage (doesn't work for shields, turrets, or other non-player targets and is only .1 sec per 7 damage on tanks) to reward players who can actually track their opponents while soaring through the air at 500 mph.
Also 150hp because dealing with her in overtime would be hell otherwise.
Posted Feb 20, 2023, 1:11 AM UTC · edited