How do I explode this editable poly and make each piece an instance of one?
Hey all, I've created a basic Geosphere and applied a turbosmooth. What I end up with is a series of hexagonal and pentagonal tiles. Theoretically, all of the hexagonal tiles are identical, and all of the pentagonal tiles are identical. I've gotten to the point where I've converted the sphere into an editable poly. I can convert the editable poly into an editable mesh and explode it to make each tile its own piece. However, each tile becomes its own *unique* mesh. I would like each hexagonal tile to be an instance of one hexagonal tile so that I can modify the instance and change all of them. Same with the pentagonal tile. Does anyone have any suggestions? Thanks!
Posted Feb 21, 2023, 4:48 AM UTC
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