Ideas on the next score for my players.
If you're the Hawker Greengrocer group turn away now.
In my players inaugural session they, through a mixture of disguise and distraction, gained access to the draft article and source material for a story that was going to be published about the electoral fraud in the upcoming Nightmarket Councilor election. For more see the lastest issue of the Doskvol Gazette posted the other day.
As a result of this in the faction downtime I've had the brigade start a 4 step clock in investigate the fire they set during the mission, and the journalist who wrote the story has gone to ground in a safehouse (owned by Verelis who my hound picked as his wronged party).
My players have yet to pick downtime actions but I'm unsure whether or not to suggest long-term projects to discover her location, as they've indicated they want to find the journalist so the story can't come out in time and then they can either use that favour to gain a better market position or just blackmail the guy to get that outcome too (though blackmailing the tier 5 council I don't think would go well for them). But that also feels like that could be a Gather Information roll to work that out too before they try and kidnap or kill her from where she is.
Either way the next score should be linked to this fraud angle but if it's not finding the journalist then I'm not sure what I could offer as an alternative idea so I can have a couple options in my pocket prepared for them.
Any ideas or advice would be welcome.
Posted Feb 28, 2023, 4:47 PM UTC
You don't need to offer the players any kind of score. Ask them what they want to do and let them tell you how they want to do it. They may want to totally ignore the consequences of the last score and that's totally fine. Just let them know that ignored consequences will eventually come a knockin'.
If they really want to do the kidnap/kill thing I'd just have them roll a couple of Gather information rolls to find out the approximate location (a warehouse at the docks controlled by the Billhooks, a bluecoat safehouse, in the palatial estate of a noble who is prone to throwing masquerade parties) and than let them figure out their method and detail. Throw a rival in the mix somewhere or some other kind of curve ball, and boom. Baby you got a stew goin'.