The space samurai (or how to melee build slayer)
Backstory:
Name: Merek Grimm DoB: April 26th 2160 LoB: London, England
Mother and Father moved to the citadel after Merek was invited to the Interplanetary Combatives Training Academy at the age of 24. After two years of training and achieving the rank of Major, he was granted the N6 designation. After a few years of running down slavers and smugglers, Merek was sent to aid in the efforts of protecting civilian colonies from Collector attacks. After successfully holding the line on multiple fronts, Merek was granted the N7 designation. He is now stationed on Horizon where he leads the effort in deflecting incoming reaper attacks.
*****So this has proved to be very effective with cerberus and collectors alike. I know they fixed the van glitch but you will probably want to be using this as the host considering the small ping could cause you to be sync killed.
Here's the build:
Zero points are going into biotic slash. With the melee build it is useless considering you won't have any shields.
Fitness: melee all the way across the board except for evolution 5. You will probably never use the heavy melee on the slayer at all. So instead take the shield recharge delay. It really helps with the Phase Disruptor use.
N7 Slayer: Power damage all across the board. Rank 6 go for decrease weapon weight and i'll explain later.
Phase Disruptor: Damage on evo. 4. Blast efficiency on evo. 5. and shield/barrier damage and evo. 6. This will destroy anything without armor quick (especially phantoms).
Biotic charge: The about bc is that it isn't exactly a damage dealer. So for evolution 4 go for radius. Evo. 5 power synergy and evo. 6 barriers restored.
Gear: Juggernaut shields is going to be your best friend. Don't bother with hydaulic joints because 3% difference is nominal. Weapon bonus, go for strength enhancer (SE III if possible) SE III gives you a 100% melee bonus. the ammo bonus is up to you. and lastly the gear bonus. i usually use power amp IV or shield power cells III.
Weapon: so here's the thing. you can argue this if you like but i highly suggest keeping power recharge 200% if not then as close as you can. You are barely going to use a weapon with this build so bring something that packs a munch but is light. Carnifex/Paladin or maybe the new acolyte. For the carnifex/paladin i always use pistol melee stunner for the 25% melee damage bonus and the piercing mod. This is key for taking out gaurdians quickly. Dragoons go down easy just using melee so no worry there.
How to use it: moving on, i'm not sure if you guys know this but when you start the slayers combo it "chases" the enemy as long as you keep hitting the melee button. (the best part of the melee on this guy is the rediculous amount of damage reduction you get. take advantage of it. you're almost invincible) so first biotic charge your target. then start melee combo. During this rotate the camera with the right stick to find your next target then biotic charge. and start the melee combo again. rinse and repeat. this works on most mooks and lesser enemies. and sometimes even phantoms although i do not recommend this if you're just starting out with this class. Now onto phase disruptor. anything shielded will drop dead after two or three shots from this. phantoms are very predictable. they will stand their ground until their barriers drop then they coak and dodge one way or the other. you will have a small window of time to charge them before you lose them. 90% of the time the charge will knock them dead. if not, fire off another PD and done!
just a few things to note. this build is very squishy so use cover and make sure you move quickly. don't spend too much time in the open. i use this character on gold and top the charts every time. but please don't judge it after one use. it takes time to get used to it but once you do it is awesome. let me know what you guys think.
Posted Oct 18, 2012, 1:02 PM UTC · edited