My first short campaign
I know there would be many better RPG systems for this but I have no experience with them and my likely players have no interest in trying anything else than 5e at the moment. All of my players except for one will be beginners.
I have been brainstorming a short shipwreck campaign with somewhere around 4-8 sessions with themes of mystery, horror, and some tropes from the TV series Lost (which I've been watching this winter.) The campaign will go somewhere like level 6-8. I would like to force six classes which the 3-4 players can choose from. The unchosen classes will be NPCs. All classes will get their own homebrew feat designed around survival and a fear system kind of like exhaustion but accumulation would trigger from actions that would require exceptional courage or other story beats. (I think I've heard Call of Cthulhu uses something like this.)
For now I'm set on an Artificer who can build shelter and gadgets from simple building blocks. A Bard who can help others' morale and fear. A ranger who can find water and food and find previsited locations without trouble. And maybe a druid who can create food and water and maybe communicate with nature.
The story beats would go something like this: 1-2 sessions of setting on the island with a bit of supernatural and scary vibes setting in, the island seems to be uninhabited. 1-2 sessions of finding traces and maybe seeing glimpses of people from the island***.
And then a couple sessions of finding the people and finding out why they are locked in this island which is actually a devil's/demon's pocket dimension where this people of changelings have to sacrifice other shipwrecked people to get out.
So first of all does all this sound feasible? I have never run a campaign shorter than 20 sessions.
Another smaller question:
Now my experienced player who has been in my main legacy campaign for a year has asked if he could use his concept of a Tiefling Warlock who's horns have grown to pierce their eyes, and had to make a pact to see through a jewel on their forehead and became a warlock through that pact. Sofar this is fine by me, but:
***I wanted to make a story beat where this player's character goes missing, is kidnapped and replaced by a changeling played by this player if they're fine with it. Would it fit if as this changeling joins the party their horns would've taken a step back and their eyes would be opened? As the changeling probably couldn't replicate a jewel they can see through.
Is this switcharoo feasible in any way to motivate the players to maybe interrogate the infiltrator to save their friend and to get in touch with the changeling people?
Do you have any fear/survival feat ideas for a Warlcok?
Anything else I should keep in mind with a campaign line this?
All flying races, forms, and familiars will be banned as traversal and scouting will be a major thing.
Posted Mar 17, 2023, 2:35 AM UTC
Starting beginners at level 6 is a little sketchy unless they are adamant on learning the higher level characters. Once again since your players are beginners having an infiltrator who you want to be found out might be a little difficult for them. If you trust your players instincts and intelligence go for it though.
Feat Idea for the Warlock could be anything that relates to what their specific patron specializes in Fey patron might be good at forest tracking, Undead might be able to get a time table of when things died, etc...
Best of luck with whatever you decide to do :)
The players aren't adamant on the higher levels, I mostly thought that if I want them to be able to deal with a lesser devil/demon higher levels would be necessary. They are all very well versed with complex video games so I thought they might be able to handle it but I'll think about it some more. Thanks for all the great feedback!
Like I said I don't know your players but I would probably gauge and ask them, DnD isn't necessarily a difficult system to learn but committing to learning a character of that complexity would take some time. So if they are cool with it you can be too. And there are a handful of pretty scary threats that a party could 4v1 if they approached it intelligently so them, being lower levels doesn't necessarily mean they can't fight the strong ones.
:)