r/DotA2•
SpoonBasim

TP and Gem have unique physical models when dropped. Would it be inappropriate for Divine Rapier to have one as well?

Suggestion

This is purely for cosmetics, but if Divine Rapier had a fancy little model when dropped, would it impact game play at all? This is purely for prettiness and isn't too important, but I think it would be cool to see a golden sword sticking out of the ground and have people scrabbling for it.

Posted Oct 24, 2012, 7:17 PM UTC

191103
grenadier42Taking into account the Fucker, please try again.•

Can it be like ten feet tall and have a flashing neon light above it saying "LOOK HERE ASSHOLE"

126
[deleted]•

Dont forget some flying balloons around it. And some funky music.

16
Trantasaurus•

Oh man it's gotta have some of these bad boys

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[deleted]•

[deleted]

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[deleted]•

[deleted]

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[deleted]•

[deleted]

-20
nzz815•

You should probably delete this comment too.

11
[deleted]•

[deleted]

1
baconstyle•

LOOK AT HIM GO

-4
ulvok_coven•

I wish the model was the sword embedded, blade down, in the ground.

104
Bnni•

This would be the most awesome thing ever, with small cracks in the ground surrounding it, and smoke rising due to the sheer power of the blade.

Oh well, would be too flashy I guess. One can only dream.

40
TheTechnique•

We could attach a flag to it, and we could, uh... we could put a naked girl on the flag, with, like, big whoppers. And she's sittin' in her doorway, and you're walkin' through town, and she's like, "Hey, stranger, come over here." And you're like, "What do you want, woman?" And she's like, "so you can come in and have supper at my place." And you're like, "But I'm a good Christian man with a wife at home. I can't be hangin' around with strange women." And she's like, "I ain't gonna bite you, mister." And you're like, "I don't know..." But then, all of a sudden, the rain starts commin', almost as if God himself is pushin' you toward her doorway. So, you go in, and she's sittin' down and she's got a hot meal, and it's been a long time for you've had a hot meal and a cold pillow. So, you sit down, and she takes a napkin, and tucks it into your collar. Now, it's been a long time for you've felt the fingers of a woman, so you're gettin' mighty excited. Then, all of a sudden, her sisters come over, and you're like, "How many sisters?" One sister. Two sister. Three sister. Four sister. Five sister. Five sisters come over. So you're like, "Oh my God, I gotta get outta here, the devil is temptin' me." But, then, all of a sudden, her clothes fall off. And you're like, "What? How did that happen? A woman's clothes just fall right off her body?" Then your clothes fall of and you're like, "What? What's goin' on here?" Then an earthquake happens. You both land in the tub...

87
stanceLLLL•

what did i just read

22
keyblur•
14
breichart•

The most glorifying thing ever. I am spent.

7
shutUPandPLAYBorn of fire.•

Something something 3.50

1
ScalarmotionWe come in pea-•

10/10 would wat again

8
denunciator•

"Dire Victory!" cue music

3
Rainbaw•

WHAT ARE YOU DOING?

2
detexion•

Old Spice porn

2
nicadeKeeper of 6.84•

Gotta love the WKUK

1
mySTASH•

A Divine Rapier on the ground really is this distracting.

1
Elerion_•

Five sister.

1
andKunkkaFirsthttp://steamcommunity.com/id/yellowjam•

The best.

1
[deleted]•

[deleted]

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StaYqLhttp://steamcommunity.com/id/StaYqL•

You Sir,... You just made my day! :D

0
[deleted]•

[deleted]

-4
MenospanBooty Hunter•

My thoughts exactly, like Excalibur

9
Free-Drinks•

sounds very good. I'd lose on purpose just to see this :)

1
notanotherpyr0Spider keen folk, Spider keen folk•

Reading this made me think of a game mode to try and make once modding comes out. I will call it Damned Rapier where instead of destroying the enemy base holding on to the Damned Rapier for $x amount of time will get you a win, but if the damned rapier holder doesn't get a kill every $y minutes you will explode dealing a crap load of damage to all allied units in an aoe as well. Your explode timer will also tick faster if you are closer to a tower and tick very fast if you are in your own base to prevent camping in a safe area, there will be circular overlay on the minimap where the damned rapier has to be that will be constantly moving with the carrier not necessarily being in the center. This will get smaller as the time in between a kill increases(all to prevent hiding in trees until the timer runs out). After a certain percentage the enemy team will also gain sporadic true sight of the carrier to prevent people from hiding out with a stealth hero. The actual damned rapier itself will drop from a boss in the rosh pit where it respawns if it is not picked up in $z seconds, and the strength of every effect good and bad will increase in intensity every time it changes hands with some limits to prevent it from getting too crazy. The idea is essentially to make the game focused on one big divine rapier hot potato game similar to a king of the hill mode in various other games. It would take a lot of balancing and tweaking to get it right which is why I left all the time values as variables but I'm thinking 15-20 minutes for a win, 2-5 minutes for the kill timer highly dependent on how much of an affect towers and buildings would have on the game, and 10-15 seconds for when the boss respawns after a dropped rapier. I'm already thinking of some interesting metagame aspects like when you get the rapier early do you play 5 man DotA but split exp making it so a carry on the opposing team can get fat and own you later in the game. The role towers and rax will play may also need to be tweaked. The rapier would start out with maybe like +30 damage something good but by no means game breaking and work itself to maybe even more power then the divine rapier, but with a faster kill timer(which means in the late game you may save your buybacks for after the timer expires, at the same time allowing them to farm and push down all your buildings). This might be fun I can't wait for modding.

One other thing I just thought of, there would have to be a purchasable consumable item to allow you to clear an area of trees. Sure a quelling blade might work but I think one that clears a large area would be required to keep it fun and make heroes that can clear trees very well not absolutely required.

Edit:Oh another idea, once the timer runs out instead of simply winning the game it becomes the only weapon powerful enough to damage the throne(as far as programming it I'm thinking new armor type for the throne that negates almost all regular damage but is susceptible to a type of damage the only fully evolved damned rapier deals) making the endings much more climactic.

If anyone has any feedback or ideas I would appreciate it. I feel like this could actually be a really fun game mode for an occasional change of pace in Dota 2 that wouldn't be made too imba by most changes made to the main game(though like I said stealth heroes, and heroes with good blinks might be too powerful and I might have to tweak some things with that).

70
Emshotah•

I'd play.

22
Sevla7•

Would be nice to play something like that.

5
[deleted]•

Ha, that sounds awesome. I'd love to play.

3
mrducky78Will one day reach 0.2k MMR•

Hold onto that idea, when dota map modding is enabled and UMS is enabled and supported, implement it or at least convince someone who knows what they are doing to implement it.

3
Saguine•

Make it a kill per minute OR a tower per 2 minutes or something. So that teams can't trigger your HEAD EXPLODY by sitting at fountain.

Otherwise, do approve.

2
notanotherpyr0Spider keen folk, Spider keen folk•

No, that will be part of the game, at least at first. If you are sitting at the fountain to wait out the timer you are contesting 0 farm and the opposing team will simply power past you anyways. There may be situations where it is worth it to do this but that strategy already has a major reason to not work.

2
Saguine•

Fair enough, good to see you've thought this out!

2
notanotherpyr0Spider keen folk, Spider keen folk•

Well its still all theory, it might all work out completely different.

2
[deleted]•

Oh another idea, once the timer runs out instead of simply winning the game it becomes the only weapon powerful enough to damage the throne

Give the rapier team 5 minutes to kill the throne or it's a tie, so the other team has incentive to keep fighting.

1
notanotherpyr0Spider keen folk, Spider keen folk•

I was thinking something like that or after a certain amount of time regardless of the kill timers it explodes and gives you a couple of minutes of time on your clock, I kind of like your idea better though. The only other problem I'm thinking of is that if you are absolutely stomping the other team it would be difficult to end it. Maybe the timer moves faster if you are inside the enemy base. The problem is most of the ideas makes the game more and more like regular DotA. I think the post timer rapier should 3 or 4 hit a tower as well to make the rapier the focus of the game.

1
MNoyaSource 2 will fix it•

TL;DR

-17
notanotherpyr0Spider keen folk, Spider keen folk•

King of the hill only the hill is a divine rapier. I.E. You need to hold on to the divine rapier for a certain amount of time to win the game.

5
ScalarmotionWe come in pea-•

and it explodes if you don't kill people

2
I_LOVE_TO_EAT_SHITTimmy Toothache•

Nah, I like it as the little box.

Makes people not realize its a rapier then when someone shouts "RAIPER" everyone runs for it.

22
loafbone•

Crystal Maiden: "I GOT IT GUYS"

groan

29
G3ck0•

I remember ages ago, when I didn't have much Dota experience, I read about people saying Divine was best on Crystal Maiden. It was a while before I realised it was a joke.

13
atticanrenoFancy Geomancy•

Joke?

27
atm0http://www.twitch.tv/atm0•

Exactly, there's nothing funny about it. Rapier Maiden is the Storm Crow of Dota. Terrifying.

23
epoc•

Fuck you milk burst out of my nose

0
rameninsiderameninside•

Suicide to creeps

1
deek0146I am a beacon of knowledge etc.•

EAT SHIT

0
[deleted]•

Also bottle, aegis and cheese.

And yeah, I would like it to have a model as well when dropped.

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[deleted]•

[deleted]

1
LoadingArt•

This idea brought to you by luminous casting 160 minute game where nobody picked up rapiers.

20
cXs808•

CASUAL RAPIERS EVERYWHERE

6
denunciator•

This is relevant to my interests. Is this a real thing?

5
ilovesharkpeople•

I bet SQL's Fmoffu would appreciate this.

12
ldDOTA•

ahahaha

5
KilluaYoukaihttp://steamcommunity.com/id/killuayoukai•

Those matches ... "its just a sword, leave it there, it's no big deal" ... on the other hand those 1,9k crits from SF @_@

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[deleted]•

[deleted]

1
Plorp•

Every item should have a model.

I suspect valve will work towards it, but considering how many times they've revamped the item icons, they probably want to wait till they're 100% final before doing that

10
max1c•

No they should not. That's just waste of time and effort which should be put into hero development. I do agree with rapier though.

-24
Plorp•

There's more than one person working on dota 2.... the person making item icons isn't the same as the person making heroes...

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max1c•

rofl. someone has absolutely no clue how game development works.

-19
Plorp•

Well at least you admit it

22
Anbaraenholla•

I don't think you know much about Valve's dev process...

2
Exotopia•

I don't see why, in principle, each and every item couldn't have its individual model. In practical terms, though, there are costs e.g. manpower and time and memory space taken to make/implement them. I do agree that if they implement it, Rapier would be a prime candidate for this because - just like Gem - knowing who is holding it, seeing it in the heat of battle etc. can be key.

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santh91•

There was a post recently (couldn't find it :/) with small 3D models for almost every item found in game directory (or valve database), so it was assumed that soon or later we will have different model for each item.

5
Fen_•

Didn't see said post, but those models aren't anything new. They've been in the DotA 2 files for months.

1
JimESC•

It would be awesome if it was stabed into the ground like excalabur as opossed to just sitting there like gem or tp.

6
Full_of_confusion•

I think it would be cool for the sword to fall off of you and stick into the ground.

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Rusorkah.. those nosy birds in my ear finally departed !•

Items that should have own model IMO:

-Branch (always on the frkn floor)

-Wards (the only reason to ever drop a ward is having someone else grab it)

-Ring of Health

-Rapier

3
croccingtonWell done. But nooooot well enough.•

They should just give models for all shareable items. As well as branches due to them always being on the ground.

3
[deleted]•

[deleted]

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IbbleBibblehttp://steamcommunity.com/id/IbbleBibble/•

You can share bottle, but not when there's a rune in it.

3
ArchPong•

You can give the bottle to someone and have them pickup and use the rune though :)

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beefJeRKy-LBNot American•

You can share a bottle.

2
wolfcub11•

Other items you can share, iirc. Ring of Health/Regen Sobi Mask Void Stone Bottle Consumables

I can't think any offhand, but I think the general rule is, any basic regen item that doesn't give any stats. (Which is why Perseverance isn't there, it gives +damage)

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Rusorkah.. those nosy birds in my ear finally departed !•

You can share consumables, regen only items and bottles.

Note that if you pass a bottle with a rune to someone, your hero will automatically consume the rune and give a full bottle to the someone.

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thrillhouse3671•

You just can't pass the bottle at all when it has a rune in it actually.

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Rusorkah.. those nosy birds in my ear finally departed !•

Then I must have been very fucking lucky with the rune timer while passing the bottle.

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InfiltratorShiv'd•

It should look like the Sword in the Stone, except w/o the stone (sometimes) and the sword being a Rapier.

2
[deleted]•

I'd like to see all/most items to have their own model when dropped, but it's a luxury, though hopefully it's something Valve can gradually get around to.

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burn_on_man•

if it does the sword should be thrust into the ground a link to the past style

1
[deleted]•

I'd like to think that all items will eventually have a model for when they're on the ground! I think you're right in that the Divine Rapier is one of the more important ones.

1
LotheimzodeN•

Make it get stuck on the ground <3

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[deleted]•

[deleted]

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Damexta•

Why not do this for all items ?

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zlo2Yeah, go on, go on, give it a go!•

Some items would look weird on the ground out of a box, like rings and other small items.
Plus, you want some consistency. People should be able to immediately pinpoint an item on the ground without mistaking it for some particle effect or part of the map. The game is already very busy visually without adding more clutter.

1
OkkucObese nerd?•

It should stick out of the ground like excalibur or something. That'd be awesome. And each hero has a "take the rapier out of the ground" animation that takes 2 seconds to complete.

0
deek0146I am a beacon of knowledge etc.•

That would be broken. There could be animations though, just not one that prevents your hero from doing anything like moving or attacking.

2
OkkucObese nerd?•

Well it'd be part balance and part cosmetic - I think it could help solve those scramble for the divine moments, not because it's who can click fastest, but who realises when they can afford to lose 2 seconds. Otherwise it's just random clicking around, and the warcraft 3 item system isn't exactly amazing.

2