Dan Felder on rotation and feedback

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https://twitter.com/DesignerDanF/status/1642248172000145408?t=8WTNgxqGwqMX7SgvzvRPyA&s=19

Hey LoR folks, I know you all want to hear more about the specifics of rotation and that's coming (there's a lot to talk about)

However, there's something important about rotation that seems to be less obvious, and worth emphasizing. Thread: (1)

Rotation was a LOT of up-front work for the team. Lots of game design work, analysis, engineering, visual design, UX, and more. We also knew it would upset some players in the short term.

This is important, because it proves something that's very good news: (2)

Rotation makes zero sense for us to do if we weren't betting on the long-term future of the game. Why spend all that extra effort if we weren't planning on many future expansions coming out? (3)

No matter how you feel about rotation, it's key to recognize that the only reason we would do it is because we believe in LoR's future.

There will be growing pains, but I believe LoR is going to be an even better game in 5 years than it is now.

See you in the game. :) (4)

Posted Apr 1, 2023, 8:58 PM UTC

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