Survival Game but you're on the move

Looking for any type of game (survival preferable) where the game either allows or encourages that you stay on the move and bringing necessities with you instead of bunkering down in one spot all the time.

Games I've played where it was applicable include: Last Oasis, The Long Dark, Ark Survival Evolved (raft life)

I heard Volcanoid also has this approach but I heard it becomes tedious in the end game for the upkeep of your drill machine (not entirely sure, maybe someone can comment) but I'm looking for suggestions.

Thank you!

Posted Apr 2, 2023, 10:35 PM UTC

1113
Stellcraft•

Neo Scavenger

Project Zomboid

Dream Engines: Nomad Cities

Under the sand

Death Road to Canada

7
Video_ModeOP•

Thank you

1
Che_Pibe•

NEO Scavenger is so good, I'm happy to see it mentioned! I'm going to check out some of the others you've listed.

1
[deleted]•

[deleted]

4
Video_ModeOP•

Love the look of it, will give it a try for sure.

Thank you

1
SirZooalot•

Raft is it. I'm also looking for a game like that but preferred fantasy, with a mobile home like a nomad wagon, but there is not such a game

4
Video_ModeOP•

I would say Last Oasis fits that pretty closely but the newest season has completely abandon the idea in favor of allowing permanent bases to be built on specialized maps now.

Ark is sci-fi, but I've been able to build mini-bases on boats and rafts to switch things up.

2
[deleted]•

[deleted]

1
teodzero•

Rain World

1
Video_ModeOP•

I always thought rain world was more of a platformer type game. I'll give it a check sometime.

2
teodzero•

It is a platformer, but it is about survival. You have limited daytime (drytime?) to travel and scavenge for food and useful items. You're also near the bottom of the food chain.

1
Video_ModeOP•

Is it built in a linear fashion or more like Metroid/Castlevania where you have all these branching pathways to explore and you have a few select places to bunker down?

2
teodzero•

The latter, but not quite the same. It's a huge open world separated into sections, with gates between them. In Metroid/Castlevania type games the gates (be it literal gates or figurative, like a high ledge or a breakable wall) are usually opened with new character abilities, but in Rain World there are practically none of those. Instead the gates open if you have enough karma. You gain 1 karma by surviving a day and lose 1 by dying. Gate tolls range between 1 and 5, moving into a harder section usually costs more than going back into the easier ones. So if you can reliably(-ish) survive in a region you get to proceed to the next one.

The world is huge. The regions vary in size and shape - some are tightly interconnected areas, other are linear-ish, although even those usually have at least three connections to others. The order you visit them in is arbitrary - you are guided in a correct-ish direction, but that yellow paperclip ain't your boss and doesn't always show the best path. Some regions are also entirely optional.

2
Thatweasel•

Cataclysm dark days ahead usually caps off its true survival portion with you constructing a large solar powered vehicle to serve as your base, although there's not much to stop you staying in one place unless you get the nomad or radiogenic traits.

1