How is 99% armor strip useless?

Question/Request

Someone told me that but I don’t get how that makes sense. That’s just a pinch from full strip but they said it’s all or nothing in high levels. Can someone explain the math?

Posted Apr 14, 2023, 5:22 AM UTC

032
AhribbanIGN: NoMoreFAIL, LR3, PC•

Because 99% of 100 million armor is still 1 million armor which is over 90% damage reduction. Numbers are oversimplified but you get the point.

48
Jent01Ket02:Baruuk: Mad Monk•

What's the point of running content that even reaches those numbers? Not like rotations get any better past the first AABC, the game doesn't give you special reward programs for going to lvl 500 enemies.

12
AH-BEES-BEES:ProteaCaladriusHelm: lotus said it's my turn on the grenade fan•

bragging rights, challenging yourself, seeing how crazy you can make a build, there's a lot of reasons tbh, plus some people just genuinely enjoy it. iam not one of them but they're out there!

10
Jent01Ket02:Baruuk: Mad Monk•

Well, their pursuit of "bragging rights" has given em all inflated egos and superiority complexes, so it's good to know all their self-gratifying is built on smoke.

2†
2ndTaken_username•

Yeah 99% of players will not go to level cap.

So for 99% of warframe 99% armor strip isn't useless.

Hell some builds can do without armor strip in base steel path.

2
AH-BEES-BEES:ProteaCaladriusHelm: lotus said it's my turn on the grenade fan•

i mean, it is kind of genuinely impressive. i haven't found any of them that had inflated egos, except like one that got ripped to shreds in region for being a dick, but it does take a fair amount of prep & coordination to get to that point so i can understand a bit of showing off

1
DewAhmed•

For me it's because Distribution, Arbitration and Void Fissure missions benefit from longer runs. Additionally later waves means more enemies and more Eximus units so you get more resources and credits. And some people don't even want to do C rotation at all - try ESO you'll be lucky do have other players past zone 4.

8
Jent01Ket02:Baruuk: Mad Monk•

Disruption, you don't necessarily have to do hour-long runs to get the most out of it. Lua Disruption can give you Axi relics on basically every rotation, so you only need to do 8 to make the most of your time there, extract, repeat. They don't get better if you've cleared 20 or 30, and leaving/restarting missions takes, at most, 3 minutes.

Define how Arbitration benefits from extensive runs.

As waves go on, more Eximus enemies with more armor, health, and overguard. At some point, the effort needed to kill one target is better spent somewhere that'll actually achieve results.

Anyone who doesn't want to do a C rotation isn't looking for the rewards, so that kinda throws the argument for "longer mission means you get better stuff" out. To a lot of people it isn't even about the resources or reward pools, so they won't be convinced if those are the only incentives.

-6
nephethys_telvanni•

Arbitration benefits from extensive runs because the mission type and bonuses change every hour. Also, you get endless C rotations after the first four.

It can be more beneficial to go for a long run on a favorable Arbitration than it is to quit and maybe get a mission/bonuses that are less favorable. Of course, there's always the risk on a long run that you misjudge your team's capability and fail the mission.

I've only gone longer than an hour once, and that was with a Wisp teammate who had an invigoration and I had a Resource drop booster. She was still nuking Defense waves in about a minute 45 minutes in, while me, the Octavia, and Nidus just twiddled our thumbs trying to act useful. We eventually stopped because we wanted to bank the vitus essence we had, not because we were struggling to keep the target alive.

Obviously, you don't have to do long Arbitration runs. Shorter runs are less risky. But good groups do reap the benefits of long runs.

3
NotSuluXNot a toxic player I swear•

The first statement isn't true, the very first 2 conduits you can't get the C reward, only after 3+ conduits, so it isn't true. 8 and then 8 again gives you 12 total C rotation rewards, doing 16 on one run gives you 14.

And I think it's completely understandable that some players prefer more difficult gameplay for better rewards instead of repeating the same easy gameplay and restarting when it gets difficult.

2
Supahos01:titania: main•

Sp fissure missions do.

1
DarthGrann•

While I am not sure if that statement is true, armor damage reduction is calculated from a flat value. So in theory if the remaining 1% is still high enough of a value, the enemies would retain a decent damage reduction.

21
InterestingAsk1978•

It is irrelevant on normal starchart. Only in Steel Path it matters, and then, only in endurance runs (infinite missions). Very few elitist people do it, so don't bother.

14
FlatGauB•

ah yes, elitism is when attempting high difficulty mission

-18
Jent01Ket02:Baruuk: Mad Monk•

Elitism is belittling people for not engaging in what you believe to be a benchmark of progress.

10
FlatGauB•

Reddit user trying to detect sarcastic comment despite the phrase 'ah yes' challenge (impossible)

-9
KovacAizek2•

Personally, I see it as not high difficulty. Just exploiting spaghetti code to flex on DEvelopers.

0
FlatGauB•

but why the fuck did you call them elitists?

-5
KovacAizek2•

…? Never called them that.

2
Qu9iblaI hate wisp•

also because the dmg type resistance still applies in full even with a single point of armor

an exemple of that is Equinox's Main: the nuke is made of 100% slash dmg, and alloy armor has a 50% resistance to it. That means even a single point of alloy armor on a mob will cut the dmg of the nuke in half

10
sXeth•

So every 300 armour is another 50% layer of DR more or less.

​

So 300 is 50% DR, 600 is 75% DR, 900 is 87.5% DR, 1200 is ~93% or so, 1500 is 96%. 1800 is 97.5% and it keeps going.

​

Once the enemies armour gets high enough they're basically walking around with 99% and a whole lot of decimals. And if you pull off even a large amount they can still be rocking 90+% DR. That last percent can literally be the difference between needing to do 10 damage, or 100 (or more damage) for each health point, and having 0 armour at which point you deal 1 to 1 damage to their health.

9
SliphatosPC :EquinoxNight:•

Your general idea is correct but your numbers are off a bit.

The general formula for how much DR armor gives you is x/(x+300) where x is the target's armor value. 1800 is only ~85.7% DR%; you need about 10,000 Armor to reach 97% DR from Armor, which is reachable by both players and enemies.

To actually hit 97.5% DR from Armor, you need around 12k Armor, which is doable in a practical way on Styanax.

1
sXeth•

Oh is that the one? I honestly was never quite sure on figuring out the DR specifically (and searching finds like 19 different calculators and equations, none of which give the same results lol)

​

The one I had that seemed to be generally aligning was (Armour/300)+1(for your base 100% health) x Health = effective Health (but not eHP which includes shields and such). But that of course never gives the actual DR amounts.

1
Irydion•

Nobody seemed to mention it, but in some specific cases, it's better to armor strip 99% than 100%. For example when the armor gives you a better elemental bonus. For eidolons, not stripping all the armor allows you to keep the damage bonus for radiation damage at maximum.

4
Rouxkageci•

I was waiting for this exact take

1
Whitem4ne:NyxPasithea2:•

It’s not nothing, nothing is just taken to the extreme by the “elite” that look for every ,01% extra damage in an already overkill game.

99% to 100% only makes a (real) difference against Thrax units on SP, since those guys really have some fat armour on. On regular content, you are fine with even 60% armour strip on most MR fodder weapons, not to mention a good build.

3
Jent01Ket02:Baruuk: Mad Monk•

It's not useless, the only way you would ever find it to be a waste would be if you encounter something like level 500+ enemies on Steel Path. There's no reason to do it, you get no bonuses, there are no rewards, you just punish yourself for an imaginary medal that's only celebrated by people with too much time on their hands. Or worse, those who copied a Steel Path build without thinking about how it works.

2
SwingNinja:WukongAuman:Legend -- wait for it... Dary 69!:WukongPrime:•

It's basically as useful as 50% armor strip. You need to cast it twice either way for a full strip. This assuming that whatever you're trying to cast has a guarantee that x% is what you get all the time.

1
casual_potato•

It isn't exactly "nothing", since you can just cast the ability twice for the full effect. Armor strip is kinda wonky in a way where you only really need it if you are doing endless SP missions, where it helps to have a full strip, which can be achieved quite easily on most abilities. Where full strip doesn't matter is regular star chart and sortie content, but then again a partial armor strip isn't useful there either.

1
StupidDepressedGamerLR2 Banshee Enjoyer :BansheeBOTL:•

If you assumed there was no Levelcap (even though the cap is 9999), you would know that 1% of an infinite number is an equally infinite number. Same thing as 1% of 10 million being still a large amount. The way armor scales in this game is pretty crazy so basically, full armor strip is needed at insanely high levels.

1