Hero Discussion of this Day: Meepo (12 November 2012)
Meepo, the Geomancer
In the right hands, Meepo is a deadly weapon, with the potential to take on multiple enemies at the same time. He has the capabilities to slow his enemies to a crawl, to permanently stop an enemy from moving, and teleport across the entire map in a Poof! His main strength, and greatest weakness, is his ability to divide himself into 4 identical clones, each possessing his full skill-set, and a copy of his shoes. Geomancer players must take care, however, as the death of one clone means the death of all - Divided They Stand, but United They Fall!
Lore
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
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Roles: Carry, Disabler, Initiator, Escape
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Strength: 23 + 1.6
Agility: 23 + 1.9
Intelligence: 20 + 1.6
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Damage: 39-45
Armour: 5.22
Movement Speed: 305
Attack Range: 128 (Melee)
Base Attack Time: 1.7
Missile Speed: N/A
Sight Range: 1800 (Day) / 1800 (Night)
Turn Rate: 0.5
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Spells
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Earthbind
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channelling.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 20 | 500 | 220 | 2 | Send out a net at a targeted location, if it hits an enemy, they are disabled and unable to move (but can still turn, attack and cast spells) |
| 2 | 100 | 16 | 750 | 220 | 2 | Send out a net at a targeted location, if it hits an enemy, they are disabled and unable to move (but can still turn, attack and cast spells) |
| 3 | 100 | 12 | 1000 | 220 | 2 | Send out a net at a targeted location, if it hits an enemy, they are disabled and unable to move (but can still turn, attack and cast spells) |
| 4 | 100 | 8 | 1250 | 220 | 2 | Send out a net at a targeted location, if it hits an enemy, they are disabled and unable to move (but can still turn, attack and cast spells) |
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Prevents enemies from using blink skills
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Does not hit invisible units, but ensnared units won't be able to become invisible
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Interrupts channelling spells if the target isn't affected by this ability already
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Does not work on magic immune units
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Does not work on Roshan
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*Poof
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 12 | Global | 375 | N/A | After channelling for 1.5 seconds, Meepo will go to the nearest Meepo at the targeted location, dealing 80 damage on departure and arrival (160 total) |
| 2 | 80 | 10 | Global | 375 | N/A | After channelling for 1.5 seconds, Meepo will go to the nearest Meepo at the targeted location, dealing 100 damage on departure and arrival (200 total) |
| 3 | 80 | 8 | Global | 375 | N/A | After channelling for 1.5 seconds, Meepo will go to the nearest Meepo at the targeted location, dealing 120 damage on departure and arrival (240 total) |
| 4 | 80 | 6 | Global | 375 | N/A | After channelling for 1.5 seconds, Meepo will go to the nearest Meepo at the targeted location, dealing 140 damage on departure and arrival (280 total) |
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Magical damage
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When targeted, Meepo will teleport to the Meepo closest to the target point (which can be the same Meepo who casts it)
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If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area
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Does not work on Roshan
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Can teleport to illusions
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The cooldown and mana cost of this spell are incurred after the 1.5 second cast time completes
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Geostrike
Passive
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | 2 | Each attack causes a 5% movement slow and 7 damage per second. The same Meepo attacking only refreshes the debuff but if multiple Meepos attack then it stacks directly per Meepo attacking |
| 2 | - | - | - | - | 2 | Each attack causes a 10% movement slow and 14 damage per second. The same Meepo attacking only refreshes the debuff but if multiple Meepos attack then it stacks directly per Meepo attacking |
| 3 | - | - | - | - | 2 | Each attack causes a 15% movement slow and 21 damage per second. The same Meepo attacking only refreshes the debuff but if multiple Meepos attack then it stacks directly per Meepo attacking |
| 4 | - | - | - | - | 2 | Each attack causes a 20% movement slow and 28 damage per second. The same Meepo attacking only refreshes the debuff but if multiple Meepos attack then it stacks directly per Meepo attacking |
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Magical damage
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Does not stack with buff placers
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Works on Magic Immune units
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Geostrike's slow of every Meepo stacks directly
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Divided We Stand
Ultimate - Passive
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. The cloned Meepos also gain 30% of any bonus attributes the primary Meepo has. If any of the Meepos die, all Meepos die.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | Creates a permanent clone of Meepo, maximum Meepos: 2 (3*) |
| 2 | - | - | - | - | - | Creates a permanent clone of Meepo, maximum Meepos: 3 (4*) |
| 3 | - | - | - | - | - | Creates a permanent clone of Meepo, maximum Meepos: 4 (5*) |
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This hero's Ultimate can be upgraded by Sceptre, (*) shows the upgraded effects. Sceptre also increases shared attribute percentage from 30% to 100%
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The only item that transfers to the Meepos is one pair of boots (any type).
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Each Meepo can use active abilities from Boots of Travel, Phase Boots and Tranquil Boots individually. This does not apply to Arcane Boots, however, which may only be used by the Prime Meepo
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All Meepos share the Power Treads form that the Prime Meepo uses. Individual clones cannot change the treads
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Note that Aghanim's Scepter is undroppable once acquired
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Even if you didn't level up this ability, picking up Aghanim's Scepter will still provide you with an extra Meepo
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Recent Changes from 6.76/6.76b/6.76c
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Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
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Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Recent Changes from 6.75/6.75b
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Geomancer clones stat sharing increased from 25% to 30%
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Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
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Findings (not-factual information as above):
I find Meepo to require decent - great microing skills aswell as great attention and map awareness. Having all your Meepos in one place if a waste of potential that could be used to leech exp off of other lanes, leave one at base for escapes, neut with some or even organise ganks with one and have other Meepos Poof in. Make sure when using Earthbind, that you use it on where they're going rather than where they are, to try and land it. Tab + E (or Q on QWER hotkeys) can allow quick and easy access to consecutive nets, leading to a possible 10 second disable.
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The most inspiring thing I've heard is: "Don't be an idiot." Also Orgodemir has a post on why Sceptre isn't good BUT! This was before the most recent change to it. I really wonder what he thinks now about Sceptre and if it's worth it.
Harrytrumanprimate asks about laning Meepo. With Sinbu answering is very precisely and PonyDogs expanding on that a bit better.
Countering Meepo may be a hard thing, as SpooTOO explains with talexeh giving some heroes
This thread has tips all over about learning to micro Meepo, may be helpful.
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If you guys want a specific hero to be discussed next, please feel free to post (or message as someone did for Meepo).
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Posts are every 2 days, next post will be on the 6th.
Important Pudge tip of last thread by Unknown Post: "Rot as soon as you hook, even if you don't land it, if you did, that half a second of them not being slowed could allow them to escape."
Posted Nov 12, 2012, 3:00 PM UTC