[Discussion] Which game has the best *playing* intro?
As in, the actual playable portion before things open up to the rest of the game. Having recently gone thru every game, I had some thoughts on this.
From worst to best IMO:
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KH3D - Man, this one is weird, clunky, and not very satisfying. The Ursula battle is still dumb and the opening hour or two in Traverse Town is awkwardly paced and very heavy on trying to teach you a bunch of mechanics.
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KHCOM - Honestly, it barely has an intro. Quick card tutorial thru Traverse Town and then it stops holding your hand. Not much to say.
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KHBBS - Points for being quick and getting you moving into the game right away. But also loses points for being super forgettable.
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KHII - Story-wise, this intro is amazing. It's been discussed a trillion times. However, in the re-playability department... not so much. There's not a lot of gameplay progression at all until you control Sora. And even when you gain control of Sora it takes another two hours to finally have free reign over where you go.
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KH - Perhaps it benefits from nostalgia, but the atmosphere of this game's opening is iconic and is also brief enough that you don't feel put off from starting a new run. Does a good job of building steadily but not slowly.
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KHIII - No idea if this is a hot take or not, but this game starts off hot. It has the advantage of being the latest full installment which might be cheating a bit, but whatever. The tutorial portion is quick, you get put into a huge first world with plenty of exploration that introduces mechanics to you quickly. Never feels like a slog to start this game.
Posted Apr 30, 2023, 10:44 PM UTC
I think I'd agree with your list. Maybe I'd switch Re:COM and DDD. At least I actually remember DDD's intro segments.
Yeah it depends on what you perceive as worse. For me, DDD's is actively annoying while COMs barely exists at all lol.