Year 5 Champion Guide: Dungeon Master, the Human Wizard
Last Updated: Initial Post
This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.
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#Year 5 Champion - Dungeon Master, the Human Wizard
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Source: The 1983 D&D animated television series
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Arrival Event: The Running
You can read their original Champion Spotlight here.
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Slot 6
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Good with: Champions age 20 or younger; Everyone
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Affiliation: None
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Eligible for everything
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Time Gate Priority: Low
| Race | Class | Alignment | Gender | Age | Role(s) | Overwhelm Point |
|---|---|---|---|---|---|---|
| Human | Wizard | Lawful Good | Male (He / Him) | Over 1,000 | Support / Healing / Gold Find | 5 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| ?? | ?? | ?? | ?? | ?? | ?? |
Gaar's Note: While his stats show ??, they should all be 18 and his age should be 1,001.
Bio: He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.
Basic Attack: Magic Missile — Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.
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Base Attack Type: Magical
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Base Attack Speed: 9 seconds
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Self-DPS Buff: 1.62e19%
Ultimate: Invigorate — Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.
- Base Ultimate Cooldown Time: varies, see above
##Interesting Abilities
Dungeon Master Rules: Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.
- No upgrades
Gaar's Note: This means he can start in any adventure/variant. It does not mean he is immune to being removed from it due to the rules of the adventure/variant once it's started.
Patience, Young Ones!: Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400% (post-stack). This effect applies even if Dungeon Master is "away" due to Disappearing Act.
- 2.62e07% after upgrades; Supported by an Item & Feats
Gaar's Note: This ability is currently hit or miss. There aren't many team comps that include lots of young Champions currently, but this may change in the future.
Words of Encouragement: Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
- 1.71e04 after upgrades; Supported by an Item & a Feat
Disappearing Act: Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
- 6,400% after upgrades; Supported by an Item & a Feat
Global DPS Buff: 1.39e07%
##Specializations
Special Guest Star: Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
Gaar's Note: This Specialization does not show up if all Champions are eligible for an adventure. If Dungeon Master is removed from the formation for any reason, his special guest start will be removed as well.
Where Did He Go This Time?: The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%
Gaar's Note: This is the gold find spec.
Fear Not, Champions!: The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.
Gaar's Note: This is the survivability spec.
##Equipment
| White | Green | Blue | Purple | Gild Priority | |
|---|---|---|---|---|---|
| Slot 1: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 1 |
| Slot 2: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 1 |
| Slot 3: Increases the effect of Dungeon Master's Patience, Young Ones! ability | 25% | 87.5% | 150% | 275% | 3 |
| Slot 4: Increases the effect of Dungeon Master's Words of Encouragement ability | 10% | 30% | 50% | 100% | 2 |
| Slot 5: Increases the effect of Dungeon Master's Disappearing Act ability | 25% | 87.5% | 150% | 275% | 2 |
| Slot 6: Increases the effect of Dungeon Master's Invigorate ability | 25% | 87.5% | 150% | 275% | 1 |
##Legendary Effects
- Increases the damage of all Champions by 100%
- Increases the damage of all Champions by 20% for each Female Champion in the formation
- Increases the damage of all Champions by 30% for each Human Champion in the formation
- Increases the damage of all Champions by 20% for each Champion with a STR score of 11 or higher in the formation
- Increases the damage of all Champions with a CHA score of 11 or higher by 100%
- Increases the damage of all Magic Champions by 150%
Gaar's Note: Find more information on the Legendary system here.
##Feats
Here is the info for when you can unlock each Feat Slot:
| Feat Slot | Unlocked at Level | Rough Cost |
|---|---|---|
| First | 315 | e21 |
| Second | 840 | e41 |
| Third | 1475 | e67 |
| Fourth | 2260 | e94 |
Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.
Here is the info on what Feats are available for this Champion:
| Obtained | Recommended | Name | Effect |
|---|---|---|---|
| Default | Selflessness | Increases the damage of all Champions by 10% | |
| Default | Listen Closely | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 20% | |
| 12,500 Gems | Pushing | Inspiring Leader | Increases the damage of all Champions by 25% |
| Regular Gold Chest | I Can Do No Less | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 40% | |
| 50,000 Gems | Situational Pushing | Heed My Warning | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 80% |
| Regular Gold Chest | Survivability | Cryptic Inspiration | Increases the effect of Dungeon Master's Words of Encouragement ability by 40% |
| 12,500 Gems | Gold Find | All-Powerful Bystander | Increases the duration of Dungeon Master's Disappearing Act ability by 40% |
##Level Upgrades
Gaar's Note: Level Cost is the cost to go from your current level to the stated level. It is not a cumulative total. However, since we're dealing with very large numbers, it's in the ballpark.
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 0 | NA | Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise. |
| 1 | 1.00e08 | Add to Formation |
| 25 | 7.68e09 | Patience, Young Ones! |
| 40 | 2.32e10 | Increases the damage of all Champions by 200% |
| 50 | 4.38e10 | Words of Encouragement |
| 65 | 2.00e11 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 75 | 3.78e11 | Disappearing Act |
| 90 | 1.73e12 | Increases the damage of Dungeon Master by 300% |
| 100 | 3.26e12 | Specialization Choice |
| 120 | 2.60e13 | Increases the damage of Dungeon Master by 300% |
| 150 | 3.88e14 | Ultimate Ability |
| 160 | 5.73e14 | Increases the damage of Dungeon Master by 300% |
| 180 | 4.57e15 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 190 | 7.60e15 | Increases the damage of Dungeon Master by 300% |
| 200 | 1.80e16 | Increases the damage of all Champions by 200% |
| 210 | 4.26e16 | Increases the damage of Dungeon Master by 300% |
| 220 | 1.01e17 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 240 | 8.04e17 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 260 | 4.51e18 | Increases the damage of Dungeon Master by 300% |
| 300 | 1.67e20 | Increases the damage of Dungeon Master by 300% |
| 330 | 2.11e21 | Increases the damage of Dungeon Master by 300% |
| 350 | 1.05e22 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 370 | 5.90e22 | Increases the damage of Dungeon Master by 300% |
| 380 | 9.82e22 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 390 | 2.32e23 | Increases the damage of Dungeon Master by 300% |
| 400 | 5.50e23 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 410 | 1.30e24 | Increases the damage of all Champions by 100% |
| 440 | 2.77e25 | Increases the damage of Dungeon Master by 300% |
| 480 | 9.10e26 | Increases the damage of Dungeon Master by 300% |
| 490 | 1.29e27 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 500 | 3.04e27 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 530 | 6.46e28 | Increases the damage of Dungeon Master by 300% |
| 580 | 5.13e30 | Increases the damage of Dungeon Master by 300% |
| 600 | 2.39e31 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 640 | 8.86e32 | Increases the damage of all Champions by 200% |
| 650 | 1.25e33 | Increases the damage of Dungeon Master by 300% |
| 680 | 2.66e34 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 690 | 3.93e34 | Increases the damage of Dungeon Master by 300% |
| 700 | 9.30e34 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 770 | 6.69e37 | Increases the damage of Dungeon Master by 300% |
| 790 | 3.09e38 | Increases the damage of all Champions by 100% |
| 800 | 5.14e38 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 850 | 6.53e40 | Increases the damage of Dungeon Master by 300% |
| 880 | 8.12e41 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 900 | 4.04e42 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 910 | 6.73e42 | Increases the damage of Dungeon Master by 300% |
| 920 | 1.59e43 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 950 | 3.38e44 | Increases the damage of Dungeon Master by 300% |
| 1000 | 2.69e46 | Increases the damage of all Champions by 200% |
| 1020 | 1.25e47 | Increases the damage of Dungeon Master by 300% |
| 1040 | 7.02e47 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1080 | 2.60e49 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 1090 | 3.67e49 | Increases the damage of Dungeon Master by 300% |
| 1140 | 4.66e51 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1150 | 6.46e51 | Increases the damage of Dungeon Master by 300% |
| 1220 | 4.65e54 | Increases the damage of all Champions by 200% |
| 1230 | 6.38e54 | Increases the damage of Dungeon Master by 300% |
| 1260 | 1.35e56 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1270 | 2.00e56 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 1320 | 2.54e58 | Increases the damage of Dungeon Master by 300% |
| 1350 | 3.16e59 | Increases the damage of all Champions by 100% |
| 1360 | 4.68e59 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1400 | 2.46e61 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 1430 | 3.12e62 | Increases the damage of Dungeon Master by 300% |
| 1460 | 4.14e63 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1470 | 6.12e63 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 1560 | 2.47e67 | Increases the damage of all Champions by 200% |
| 1570 | 3.38e67 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1580 | 8.01e67 | Increases the damage of Dungeon Master by 300% |
| 1660 | 1.37e71 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 1680 | 6.30e71 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1690 | 1.05e72 | Increases the damage of all Champions by 100% |
| 1780 | 4.24e75 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1820 | 1.29e77 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 1840 | 6.13e77 | Increases the damage of Dungeon Master by 200% |
| 1850 | 1.02e78 | Increases the damage of all Champions by 100% |
| 1860 | 2.42e78 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
| 1870 | 5.72e78 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
softcap upgrade - June 1st, 2020
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 1900 | 1.22e80 | Increases the damage of all Champions by 200% |
| 1930 | 1.61e81 | Increases the effect of Dungeon Master's Patience, Young Ones! ability by 100% |
| 1960 | 2.14e82 | Increases the effect of Dungeon Master's Disappearing Act ability by 100% |
| 1990 | 2.84e83 | Increases the damage of all Champions by 100% |
| 2040 | 2.25e85 | Increases the damage of Dungeon Master by 200% |
| 2055 | 6.03e85 | Increases the effect of Dungeon Master's Words of Encouragement ability by 70% |
Current max upgrade level is 2055
#Formation & Mission Information
Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| 0 | ||||
| 0 | ||||
| 0 | 0 | 0 | ||
| 0 | 0 | 0 | ||
| 0 | ||||
| 0 |
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| NA | ||||
| Asharra - Dwarves & Elves | ||||
| Hitch - Charismatic | Calliope - College of Valor | NA | ||
| Minsc - Humanoids | Celeste - Life Domain | Nayeli - Oath of Devotion | ||
| Jarlaxle - Leader of Bregan D'aerthe | ||||
| Bruenor - (Swap) |
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once your Hitch starts doing more damage than your Jarlaxle. You can find this out by pulling Asharra out of the formation and swapping Jarlaxle and Hitch around to see whose damage is better. If Hitch is higher, next run change Asharra's Spec to buff Hitch instead.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| Makos - Dark Blessing | ||||
| Jarlaxle - Leader of Bregan D'aerthe | ||||
| Minsc - Humanoids | Calliope - College of Valor | Nayeli - Oath of Devotion | ||
| Asharra - Humans/TBD | Celeste - Life Domain | Tyril - Wild Shape | ||
| Hitch - Charismatic | ||||
| Bruenor - (Swap) |
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.
These are the rough Favor values you need to reach to make a Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range.
| Variant | Favor Level (Normal) | Favor Level (Scientific Notation) |
|---|---|---|
| 75 | 20,000 | ~2e04 |
| 125 | 15,000,000 | ~1.5e07 |
| 175 | 150,000,000 | ~1.5e08 |
##Initial Adventure: The Grandfather Acorn (Dungeon Master)
Cost: 25 Leaves
Complete: Level 50
Reward: Dungeon Master + whatever Rillifane's Favor you earned
Info: No restrictions.
##First Variant: Revenge of Venger
Cost: 250 Leaves
Complete: Area 75
Reward: Gold Dungeon Master Chest & whatever Rillifane's Favor you earned
Info: Quest for a mystical and rare acorn with the younger members of your roster, with Venger atop his nightmare hot on your tail!
Only Champions that are 40 years old or younger can be used. At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
Gaar's Notes: This is gonna be restrictive for a brand new player as very few Core Champs qualify. This means you'll need a bit more Favor to complete this variant, so aim for e07+ Favor in the event before attempting this or try it with your restricted party in a Free Play first.
##Second Variant: Ultimate Madness
Cost: 625 Leaves
Complete: Area 125
Reward: Gold Dungeon Master Chest & whatever Rillifane's Favor you earned
Info: The quest for a mystical and rare acorn continues, but this time Dungeon Master is helping by recharging your ultimate attacks! Champion base attacks deal less damage, but their ultimate attacks are significantly more powerful and take half as long to cooldown.
Dungeon Master starts in the formation with his ultimate unlocked. He can be moved but not removed. All Champion base attacks deal 99% less damage. All Champion ultimate attacks deal 10,000 more damage. Ultimate cooldowns take half as long.
Gaar's Notes: They really want you to play around with Dungeon Master's ultimate here to progress. Keep in mind, 99% damage reduction on base attacks just means you're down e02 damage (which also reduces ultimate damage due to BUD...) and you can make that up with a bit more Favor for upgrades. Just a heads-up in case you don't want to progress by ultimates only.
##Third Variant: It's Tiamat, the Dragon!
Cost: 1,250 Leaves
Complete: Area 175
Reward: Gold Dungeon Master Chest & whatever Rillifane's Favor you earned
Info: Tiamat, the Dragon has arrived to thwart your quest for a mystical and rare acorn! Champions will only regain half their max hit points when changing areas, but Dungeon Master joins your formation with his Words of Encouragement.
Dungeon Master starts in the formation with Words of Encouragement unlocked. He can be moved but not removed. Champions only regain 50% of their max hit points when changing areas.
At the start of each area, Tiamat has a 75% chance to show up. She briefly appears and breathes on the Champions, dealing 90% of the Champion's max health in damage if the Champion does not have any temporary hit points, but only wiping out the temp HP if they do.
Gaar's Notes: While Dungeon Master does absolutely provide a temp HP shield, he's not always around. Keeping Calliope in your formation and using her Ultimate when he's not around can keep you covered if you don't want to suffer the damage.
##Free Play
Cost: 500 - 2500 Leaves (Cost scales based on how many you do to a max of 2500)
Complete: Area 50 to earn a random Dungeon Master chest
Reward: See above + whatever Rillifane's Favor you earned
Info: No restrictions.
#Achievements
Gaar's Note: Unlike other Champions' achievements, Dungeon Master's are given to us in the same riddle form his comments were like in the cartoon. All of these achievements can be earned at any time, not just during their Event, except where noted.
Dungeon Master Says - 1%
"I am your guide in the world of Dungeons & Dragons!"
Recruit Dungeon Master, the Human Wizard
Dungeon Master Says - 1%
"Only Running on three identical but different roads will take you where you want to go!"
Complete all three variants of the "The Grandfather Acorn (Dungeon Master)" adventure. (This achievement can be earned via Time Gates.)
Dungeon Master Says - 1%
"Only a fully prepared Dungeon Master can find what you seek!"
Obtain a piece of gear for each of Dungeon Master's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
Dungeon Master Says - 1%
"You must seek the child of an old tree and discover a square 15!"
Complete area 225 in any "The Grandfather Acorn" free play. (This achievement can only be earned during the The Running Event, but it can be earned in any Champion's free play.)
Dungeon Master Says - 1%
"With my Patience, guide six young ones for 100 steps!"
Have Dungeon Master's Patience, Young Ones! ability apply to six Champions in your formation for 100 levels.
Gaar's Note: You'll need to build out a formation that includes six Champions whose ages are 20 or younger plus Dungeon Master. Fill the rest of the formation however you'd like, then complete 100 areas. You do not have to do all the areas in one run.
Posted May 3, 2023, 3:50 AM UTC