Monster's scaling is very nice for coop play
Hey guys,
I know that monster's scaling to your level is a hit or miss and I was also missing the "progression" feeling of getting stronger and one-shotting starting areas monsters but this feature really shine while playing with friends.
I mean, my friends and I aren't all on the same level of gaming so I'm usually more hardcore and will out-level/progress them. In previous titles, I always had to carry them and rush them so I was spending most of my time getting them to my level without much benefits for me.
Now, even when I was level 20+, I didn't care replaying the story even if they were around level 10 because I wasn't one-shotting everything so my friends had to learn to play and I had drops (and exp) to my level! Running around the map, showing them around, finding world events for obbles and lilith statue and they even showed me some I missed!
Diablo has always been a way for me and my friends to play together and Diablo 4 is really letting us enjoy that. I have a very good friend thay plays wayyyyy less than me but we had a blast in the beta in voice chat just slaying monsters together even if we were like 15 levels apart. It was also crazy fun in our full 4 man group of eclectic levels ๐ everyone was participating and getting rewards/progress.
I remember in D3 (and in D2 wayyy before) we were 2 more hardcore and always had to have the other burden us.. now at least we have benefits to carry them ๐
TLDR: I always felt like I was "wasting" grinding hours babysitting my lower level friends getting to my level but now, I can make progress even by playing with lower levels.
Posted May 9, 2023, 2:48 PM UTC