The Power Hour (Human Sentinel) Experimental build.
After someone said that the Human Solider was useless and the Human Sentinel was better at everything the Solider is, I decided to attempt a HS build (changed a bit because I overlooked something that ecunae said.) can take a hit and does a fair bit of weapon damage.
There are three things to know with this build.
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- It's not meant for power slinging. Taking advantage of slow cooldown via reload cancelling is important. Use Warp to debuff.
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- Heavy weapons are your friend. You can throw any weapon on this build you like and it most likely will work well.
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- Keeping Tech Armor on is important. Damage reductions are a godsend. Although TA isn't nearly as good as ME2's, it can half your damage received, meaning your HP/Shields top to about 1650, assuming there isn't associated glitches with TA and Damage reductions. Again, ignore the slow cooldown.
So far, I tried it with the Claymore and the Argus, and it does some pretty good damage once you get into the match. The Claymore really syncs with it well and the Argus is really good if you're on a map with a lot of cover. I need to test it a bit more with sniper rifles to see if they also sync well.
If you got the Claymore 1 like me with a Shotgun V Amp, Shotgun (Disposable) Amp IV, and use Warp debuffs, you can hit to about 3000 damage per shot. Pretty powerful, I must say.
As the title says, the build is still experimental, so I can't be too sure how others fair with it.
Posted Nov 20, 2012, 1:12 AM UTC · edited