Soloplayer: how do you play

Question

As I am interrupted by cannibals often, and if the first wall is ready the big ones shows up, it annoyed me really. Yes from time to time, or build something and go to war like, yes. But I am playing easy, and thinking of switching to peacefull. Maybe because I am resource greedy and don't want to use mutch bullets for killing canibals.

So how are you playing, and what do you enjoy most on that difficulty?

Edit: thanks for your replies. My personal conclusion is to play individual, and set enemies to low power and low aggressive. In this way I don't miss the base building part of the game, even if I am very worse at that.

Posted May 17, 2023, 8:37 AM UTC · edited

1123
Level_Remote_5957•

Well I quite enjoy killing the cannibals especially in later days where it's more creepys then cannibals. Instead I'll give you general tips to help keep cannibals at bay

Here is some general advice

  1. This one most people don't know but cannibals typically come by via road paths as it will probably be to late for you now but avoid building near roads.

  2. You can create servered head totems which do a wonder job of keeping them away even when in the area

  3. Line the perimeter of your base with pointed spikes. Sticks and stones are extremely easy to use so use em. Don't underestimate a reinforced spike perimeter.

  4. In event of bigger foes have a designated area to run to outside of your base with the big damage deal traps.

  5. Don't be scared of demons as they can be killed with the cross extremely easily.

  6. If you don't want to use your bullets try the cross bow it deals a frightening amount of damage and you can retrieve the bolts or just go make more.

  7. Give Virginia a spare shotgun. She does not use any ammo and she gets much better with time with said shotgun.

  8. MAKE SURE you turn your walls into defensive walls (vertical placement then use the axe to chop the tip into a spike) nothing can climb a defensive wall.

9
abrams666OP•

Thanks

3
1quarterportion•

You can create servered head totems which do a wonder job of keeping them away even when in the area

Do they? I know they did in The Forest, but didn't think they worked yet in SotF.

1
Level_Remote_5957•

Stick a stick into the ground walk up to it with a raw head or rotten head then it will give you the option to plant the head onto it. It's not in the building book but yes it is in game

2
1quarterportion•

Oh, I know how, I just didn't think they did anything. I thought the totem effect hadn't been implemented yet.

2
Rare-Ad-4692•

In my previous safe game, i had several hundreds of heads around my base just as a show of force. This sure worked for (cannie) fear stat! Most of the time (their aggression stat to the max at this point, late game) they came and run away eventualy (as in first days of the game), often to return later and to destroy one of these totems. They also have slight problem navigating through this wall of headspikes, they were doing stupid jumping all over that fence, back and forward. So this gives you a lot of time stoping the chill part and preparing for the battle, but this (and lots of buildings everywhere, some huge) also created annoying lag bug (despite the fact that my computer is a monster) to the point that game was unplayable, that was before P5.

1
GuentherLR•

They don’t work for me they just walk past them and I have to add more

1
1quarterportion•

That's my experience as well.

2
1quarterportion•

I am playing solo with a controller. I have tried normal, peaceful, and custom. Peaceful wasn't for me...I want to get a little use out of a well defended base.

Normal (for me) is tough in the overworld, and brutal in caves. That said I haven't found any of the best weapons, so that might change. The Raids can get large, but an absurdly big field of spikes can do a lot of damage.

My custom save is essentially dialing down normal enemy sliders until I get to a good place. I haven't quite found the sweet spot. I wish I could change these in game, because restarting and progressing to a point where I can really test it is tedious. I have very little tolerance for tedium in my entertainment.

4
Peti_4711•

Playing "normal" here, my advice or my mistakes:

A) Search a place with 1, 2 or 3 safe sites. E.g. a wall of rock or mountains. Lakes? Good, but can freeze in winter, it's not completely safe.

B) Water, yes, it's important, but it's enough if you can reach it. You must not build next to a river.

C) At the first days, enemies looking for you, but better only defend you, not attack them.

D) Defense walls... I gave up with this. 3 to 5 rows of spike sticks with stones are much better in my opinion (And kelvin can collect the sticks and stones). A little later in the game place some Stone maker traps before this rows. And watch what the cannibals doing. E.g. they like little flat rocks to observe you, put spike sticks on this rocks.

E) Learn to use close-combat weapons. A spear and a hand-crafted bow are good weapons too.

F) On the west side of the isle is more content, like weapons, caves, bunkers and resources, but more cannibal traffic too.

G) Build near a cave is not the best idea. Later in the game you will get mutants near the caves.

H) Start with a simple base. E.g. a 2*2 or 3*3 house, not much more. You can always extend it later. Tree houses looks nice, but have some limits, I never build a base with this.

-------------

Before you ask, I always build my bases on the west side. At the beginning I must restart the game 5 or more times, because of a bad base location, that's normal. My current base is near the mountains.

3
abrams666OP•

What does a small base do for me? If got it, if extending I can build electrics and more. Is it attacked or destroyed when I am away? Is the benefit of building a base worth the value of keeping it up and running (except for the fun of building)?

I just right now question myself, if I am a gamer anymore

1
Peti_4711•

Indeed, at the moment it make no difference if you have a small base or a tent. It's more a feeling of "coming home". In a base without a base defense, it's possible that someone disturb your sleep. A house alone is not enough for a safe sleep.

Selves can be outside, and a bed is optional. Cold have not really an effect too. So no, a house is not really functional (at least at the moment).

No, no enemies attack your buildings. It only happens if the player is near or inside the building.

3
abrams666OP•

Ok, didn't know that I could be attacked during sleep

1
Peti_4711•

Normally not. But it happens at the beginning when you only have a tent or later if you walk around, it gets night and you use a tent for sleep. I notice this with this open shelter too. I guess from this monkey muddies.

Later in the game it happens very very rarely, I am not sure what's the reason for this.

3
jsmith139•

Build walls. Turn off structure damages. Then you’re safe when you want to be

3
abrams666OP•

Don't have the point, but I started new with low enemies setup

1
Xylembuild•

A) Play multiplayer its the same as Single Player except ammo crates respawn. B) Play on 'Easy' settings, as you will be able to accomplish objectives in the game that you will miss in peaceful. C) Dont really build anything substantial until winter when the lakes freeze over, NOW you can build your fort ON the lake, and when it thaws in spring it will still be there (floating city), WAY much easier to defend against canibals and mutants.

2
1quarterportion•

A) Play multiplayer its the same as Single Player except ammo crates respawn

They reverted that a few days after they instituted it.

3
tectonicles•

haven't noticed any revert on mine(multiplayer), i got a base near a dead crews camp, in the midwest, you'll hear a radio if you're close, it's also got 3-4 black tents set up, but lots of loot crates, been able to get ammo and light globes 90% of the time when i load back in. plus the lake nearby doesn't freeze and you can build on a little isle and set traps on the little part where you and cannibals can stand in water, but if they take one step to far left or right, instakill

1
1quarterportion•

No...they reverted single player. Stuff respawns just it always had. Same as multi-player.

1
[deleted]•

[removed]

2
abrams666OP•

Maybe full dump question, but: they do not respawn?

1
[deleted]•

[removed]

1