I LIKE TO PUNCH THINGS (Batarian Brawler Build)
Hokay, so this is literally a build thrown together in minutes that turned out very successful IMO.
To start out, I need to explain this is a melee heavy build. When I say melee heavy build, I mean on Bronze and Silver, you shouldn't need to fire your gun at all.
On to the build!
What we've got here is a charge and punch mentality. What the biggest problem with that? There's more than one enemy. The fix? The Falcon.
Basic Breakdown Strategy:
- Locate Target Group
- Shoot Target Group (Staggers)
- Charge Target and Heavy Melee Target (Requires Good Timing)
- Back up.
- Charge and Melee Again.
- Repeat Last 2 Steps until Group is dead.
Powers:
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Charge: The only things you need out of this is Radius and Barriers Restored. Rank 5 is irrelevant. Weapon is probably a better idea in case you need to shoot to restagger.
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Blade Armor: Durability is an option, but I recommend going with Melee Damage and Recharge Speed, as those two things are the base of the build.
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Lash: This is just a little sprinkle of awesome if you utilize it properly. If you use Lash on the right enemy at the right time, you can put in the middle of a large group and exploderate it. Don't ever discount lash.
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Passives/Fitness: All to make you quicker and more powerful. Fairly Straightforward. Rank 6 of Enforcer can be put in to wep weight, but I'd rather have Lash for BE's.
Weapons and Gear:
- Falcon X with Omni-Blade V and Attachment of your choice. Throwing on Disruptor ammo is helpful (tip from Republican Shredder)
- Strength Mod and Power Efficiency. You need to be strong and fast.
- Gear bonus: Anything with melee bonus. Martial Biotic if you don't have trouble surviving, Juggernaut Sheild if you do.
Bottom Line: You can do about 4200 damage with the Heavy Melee. (The build shows 4025, but doesn't include the 15% from blade armor.) You also are temporarily invulnerable when heavy meleeing from when I tried this out (might not work that way anymore), so that's a plus.
Posted Nov 22, 2012, 1:38 AM UTC · edited