r/AOW4•
Contrite17

Runesmiths

I've seen some confusion on how Runesmits interacts upkeep reduction so I've done some investigation to clear things up.


First lets establish what Runesmiths does:

  • Reduces research cost of Unit Enchantments by 30%

  • Reduces upkeep of Unit Enchantments by 30%

  • Shield and Polearms units get +1 rank

Next lets establish the normal rules of upkeep reduction:

  • Upkeep reduction reduces both the base upkeep of a unit as well as additional upkeep from enchantments.

  • Upkeep reduction has a normal cap of 50% (there are some minor bugged cases where this can be exceeded but I've had trouble tracking down the exact interactions)

Now given this knowledge it may seem like with the 50% upkeep reduction cap that runesmiths has limited value as normal upkeep reduction already affects enchantments. However this is incorrect because of how unit enchantment reduction and unit upkeep reduction interact.

How Unit Enchantment Upkeep reductions work:

  • Enchantment upkeep applies to the base upkeep values and reduces them.

  • ALL upkeeps are rounded to the nearest whole number, there is no fractional mana/gold costs.

  • Unit upkeep reductions apply the the reduced upkeep after it has already been affected by enchantment upkeep. This functionally lets you bypass the 50% upkeep reduction cap of normal unit upkeep reduction.

Due to rounding the 30% enchantment upkeep reduction actually becomes:

TierCost Reduction
T1-T350%
T4-T533%
T6-T725%
T8+20%

If we combine a 50% capped unit upkeep reduction we get a reduction of enchantment upkeep of:

TierCost Reduction
T1-T375%
T4-T567%
T6-T763%
T8+60%

Now most unit enchantments are T3 or less so this results in a huge cost saving allowing you to run twice as many enchantments for the same upkeep cost.

TL;DR: Runesmiths lets you ignore the upkeep reduction cap and is super strong as a result.

Posted May 27, 2023, 7:37 PM UTC

5014
Infiltrator•

Surely runesmithing that applies reduction for the base unit upkeep is not inteded.. right?

Either way, thanks for the writeup, really interesting stuff..

8
ygygma•

Thanks. This is consistent with my own (puzzling) experience.

Could you explain though how the Tier dependence of upkeep works?

Is the upkeep cost multiplied by the tier of the unit or some such?

7
Contrite17OPEarly Bird•

The tiers refers to the tier of the enchantment, you can see it on the tome screen. Cost for upkeep is determined by that tier so say fiery arrows are a T2 enchantment while Adaptive armor is a T6 enchantment. Unit tier does not matter for enchantment.

7
Channel_oreo•

Runesmith is my favorite society perk. Should be s tier because of its versatility. Useful early game up to late game.

5

Hoard-runesmith has been my favorite build so far. Research every relevant tier 1-2 tome and swarm the map with mass produced fighters/archers.

3
ScM_5argan•

How do you research more than 2 t1 tomes? Dont the offered times increase by 1 tier for each 2 researched tomes?

1
stormlad72•

See the "Show tomes" tab at the bottom? You can research all tier 1 tomes if you wanted to before your first T2. You can select any lower tier anytime the Choose new Tome option is available.

1
emon585858•

There is always the option to „show list of tomes“ where you can select among any available, thus including more than two t1, tomes

1
ScM_5argan•

Interesting. I thought that was only for referencing, like a wiki link.

Will selecting more than 2 lower tier tomes delay unlocking the higher tiers?

1
Forkrul•

Yes, to unlock the tier 3 tomes you need to research two tier 2 tomes. So if you take more tier 1 tomes you will slow down getting the higher tier tomes.

1
AstorWinston•

Mass produced.sounds like china

-1
TAGMW•

Wait, just to confirm what I think you just wrote: Runesmiths reduces the base upkeep of units? As in, the base gold upkeep of my anvil guards, etc.? And if so: Even if they aren't enchanted, or only when they are enchanted?

2
asdasci•

Base upkeep of enchantments, I think.

8