its like free bailu trial

Posted May 29, 2023, 3:05 AM UTC
164

Posted May 29, 2023, 3:05 AM UTC
yeah it was very nice to get this one even if I didn't choose the path of destruction just because I was doing stages that are above my level and it saved my ass multiple times even tho I kinda just died again right after most of the time xD
That's the reason I think it's overatted. If you have characters actually dieing, you're in a loosing battle to begin with. 9 times out of 10 the revived character dies in the next 30 secs followed by the rest of your team.
yo guys just to point it out, im not calling any of them bad, u can just switch the first 3 around however u think its supposed to be. its just that the 1star one is too overpowered for its rarity. possibly even the best 1star blessing. i can predict some criticism like “oh the equally receiving damage blessing saved my tingyun a lot” or “that 1star blessing is useless with abundance path resonance is present” but still. you get my point.
I disagree. In my experience that 1 star blessing is pretty mid. If you ever get to the point where any character is dieing, that means you don't have enough survivability on your team and you're probably about to Wipeout anyway. Bringing a character back just for them to die again. The only times this matters is if a character dies when the boss is at super low health and you can finish them soon.
Compared to that, actually increasing the survivability of your team to prevent deaths in the first will often give much better odds of winning. In the end a single revival won't turn an unwinnable fight into a winnable fight 90% of the time. But shared damage can turn an unwinnable fight into a winnable one.
Simulated Universe is my favorite game mode so I've done a LOT of runs. I must have taken the revival blessing at leasr 20 times by this point at least since I've done over 20 destruction runs. Probably more when I count the times I've taken it on other paths. But I've only ever seen it be the deciding factor in a run a single time.
For the same reason I'm also of the opinion that Bailus revive is also overated. Especially since your characters come back with 20% health and NO shield active. So if there's another enemy or a multi attack, they are probably just going back to the grave. And you face the same problem of if you get to the point that a character actually dies, more deaths are likely to follow since your survivability is too low. The point of the healer is to heal enough to prevent any deaths from happening in the first place. If they can't manage that, add a shielder. Bailu is a great character due to her amazing heals. But the revive itself is just a gimmick, not a core part of her kit