DCS Not Modeling Runway Damage?

DCS

I was trying to figure out which bombs are best for disabling runways but nothing was actually damaging the runways. I know runways can be damaged, but even 2000lb JDAMs (Penetrating and not) aren't doing more than an entry point.

Is it a server/editor setting that's messed up? Is that feature gone with an update and I missed it?

Trying to use the tactic in a PVP friends server, so would be great to figure it out.

Edit: Just to be clear, after dropping bombs, I would land and taxi to where the crater should be. Even driving over the visible impact mark (no explosion radius) wouldn't cause the aircraft to dip.

Posted Jun 8, 2023, 1:57 PM UTC · edited

815
largma•

The crater effects desperately need updating, bombs do make runways totally impossible to use though. The actual crater dip is bigger than the gfx of it and will really wipe you out

21
Bobmanbob1•

Yeah, hate seeing a brown circle on 1/2 the runway, try to avoid it on the other side only to have my airplane end up doing a nose stand while clipping in and out of existence.

2
SlipHavoc•

In my experience, it's hard to judge the level of damage by the visual size of the craters. Try dropping a bomb on the runway, and then take a plane and actually taxi around on the ground near it, and you should be able to tell how big the damage area is when the plane starts sinking into the ground (crater).

14
shadow91110OP•

Yeah, tried that unfortunately. I would bomb 3 different points on the runways/taxiway with three different bombs, land and roll around to see which did the most damage. Nada

5
SlipHavoc•

Were you by chance dropping JDAMs from an F-16? The F-16 specifically had a bug where JDAMs would only fuze for airburst, not sure if that's been fixed yet.

4
shadow91110OP•

No, F18 then A10C-II

5
SlipHavoc•

That is strange, not sure why there's no damage in that case. It's been quite a while since I tested runway damage, maybe there's a new bug. Have you tried other weapons besides JDAM? GBU-24 would be a good one, or just plain old Mk 84s.

4

Last I did runway bombing around a year ago, it was modeled, though the visuals were a bit buggy. Bombed a runway and then saw other players dying on landing :D

6
EnergyFighterA10C AJS37 F/A18C CVN72 FC3•

Not familiar with multiplayer but could it be a setting like "no friendly fire" causing your a/c to ignore the crater?

4
ExocetC3I•

Unless there's something specific to the server's missions that prevents airfield damage, anything bigger than a 500lb bomb will damage a runway.

For AI, usually any damage to a runway will completely disable bit and AI aircraft will not take off.

But against real players hitting the runway with a full load of Mk 82 Snake Eyes to spread the damage around is probably the best option.

I believe the Mirage 2000 has a specific runway penetrator bomb available to it, but it would function identically to any other bomb attack on the runway.

4
skunimatrix•

AI detects a lost lug nut on the runway and all operations at the base cease...

4
ExocetC3I•

The AI commanders are very serious about FOD.

1
-Mac-n-Cheese-•

both mirages have special “rocket boosted” parachute bombs, they deploy, drop a few feet and slow, then turn downward and rocket into the ground and explodes, its a pretty badass display

2
will4111•

It’s probably a setting as this issue has the opposite on some pvp servers as people would bomb spawn points and you could never spawn bc of the crater

1
Xindrum•

The damage model is there, but the visual impact point is smaller than the actual hole. I use it all the time on my server, it will stop AI aircraft from taking off for an hour, then then the crater will be removed.

The first image is GBU-38. Second is a pair of GBU-31s (penetrating variants) https://imgur.com/gallery/21p51B1

1