I designed a cool kill team scenario. Let me know what you guys think.

WH40K ZOMBIES: Survival Horror in the 41st Milenium.

(I couldn't get the formatting right so here are the stats for the zombies) http://imgur.com/Rk32T

Wargear: Assault Rifle (S3 AP5 18” Assault 1), Jaws & Claws(Counts as a single close combat weapon)

Special Rules: Fearless, Feel No Pain, Toxic Touch, The Creeping Dead

Toxic Touch: Zombies are decomposing, rancid, fleshbags and thus their close combat attacks have the Poison(4+) rule. Additionally any enemy model killed by the zombies in close combat becomes a zombie and is resurrected at the end of the corresponding close combat phase. This model is joined to the nearest unit of zombies.

The Creeping Dead: Zombies can shuffle along at a good pace, but the meaning of true alacrity has long escaped whatever is left of their brains. Zombies move and assault normally and are slowed by difficult terrain, but they are immune to dangerous terrain and may never run. In any round of combat where the zombies are beaten, the opponent may attempt to leave combat as described by the Hit & Run Special rule

My thought is one player is the zombies and the other player selects a kill team of one squad from any codex and FOC slot and one character from the same codex. There would be a point limit of 200-300.

Does this seem like it would yield some good games?

Posted Dec 2, 2012, 8:17 PM UTC

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