Idea: Yellow to Red zone partial loot to full loot over time

Hello. I think the transition from yellow zone loss of a bit of silver to red zone losing all gear is a large jump with no in between. This is an idea to give an in between, to encourage players to dip their toes in the red zone.

The idea is this: Once per day when going from a yellow zone to a red zone you get a buff that only allows X percentage of your overall gear value to be taken or destroyed on death. Say it starts at 1% and if you have 100k of gear then you could lose up to 1k of your gear or items. If you don't have something at that value then it stores that you can lose 1k in a value and it keeps adding up over deaths until it's enough to lose something that you own. Over time the percentage goes up and when it gets to 100 it just goes away and regular play occurs. If you go from red zone to red zone or black zone the buff goes away (and you can only get the buff once a day).

For myself I don't really try out the red zones, but something like this would make me add it to my gameplay each day.

Posted Jun 24, 2023, 12:48 AM UTC

124
JusticeCat88905•

This is so stupid and complicated you are gonna have new players more confused by wtf is going on with this system than they would be scared on full loot in the current system. F- for putting this much effort into this abomination of a mechanic.

21
Night-Sky•

Nah. Why even play a full loot pvp game if your so spooked of losing gear.

I don’t really understand gear fear when it says full loot on the box. It’s video game pixels and fake silver currency just go use it all to have fun lol.

15
shockshot•

They play it for the gripping story, intense pve gameplay and beautiful graphics.

8
Empty-Site-9753•

This is exactly why i am playing albion

3
shockshot•

It would be worth your time to shop around the mmo market my friend

3
LearnDifferenceBot•

if your so

*you're

Learn the difference here.


^(Greetings, I am a language corrector bot. To make me ignore further mistakes from you in the future, reply !optout to this comment.)

1
rafun_69•

you better buy grammar lessons than playning albion

-2
trxlydeity•

playing not playning 😂

1
wolfemperorsheep•

Your mistake is thinking that the transition is only limited from Yellow Zone to Red Zone, that's really a big jump. If you want to transition, you could take it in a actual step by step procedure

  • Hunter Corrupted Dungeon
  • Non-Lethal Mist
  • Yellow Zone Outpost
  • Red Flagging in the Yellow Mist
  • Stalker Corrupted Dungeon
  • Lethal Mist
  • Red Zone Outpost
  • Red Zone

Above could easily be broken down into

  • Learn to PvP in 1v1, non lethal
  • Learn to PvP in open but everyone are solo, non lethal
  • Learn to play when factions group can kill you, non lethal
  • Learn to play when everyone can hunt you, non lethal
  • Learn to 1v1, lethal
  • Learn to PvP in open but everyone is solo, lethal
  • Learn to play when only factions group can kill you, lethal
  • Learn to play a world where anyone could potentially kill you in solo or group.
7
BananaDudeOsu•

Back in the day it used to be whenever you'd get downed in ANY zone you'd loose 10% of your stackable items alongside of your durability (also10% back then) so you technically had partial loot in yz except the killer wouldn't get anything out of that. You were transporting 100 tomes of insight and accidentaly got downed? You just lost 400k (1 tome did cost 40-50k) bunch of runes? Yep another 10% loose and so on.

5
TerbiumTekk•

This is a stupid idea for obvious reasons. But let me tell you why this is a Bad idea. Albion's economy is hinged on the fact that gear is often trashed on death. This allows crafters to continue crafting to fill the void of items disappearing from the world economy. With this change, less gear would be dropped, meaning less gear would be trashed. This would lower the price of gear and cause crafters to lose out on profit margins, creating a nasty loop within the economy.

4
ToasterGuy566•

Lmfao I can’t believe you typed this out and still posted it

4
Hectorr_C•

No

3

With this system I would wait for the full buff and go with 8.3 Galla and solo bomb red zone zergs with little loss if I died

2

lol do you have any idea how much money i make daily crafting 4.2 sets per hour?
lots.
all that shit that gets robbed from players in rz is fantastic income for crafters... which leads to fantastic income for everyone.
someone gotta harvest the mats...
someone gotta take stuff to black market...
all i gotta do is craft stuff all day long.

1
VeloesterKnowledge is power 💪•

just use lower tier gear... and EXPERIMENT the freaking game.

1
AppleSeed-Dee•

the yellow zone itself is a transition between red and blue zone

1
RicciosDilemma•

This is madness

1

Calm down, Swolen Benji.

1
Glittering-Ad8503•

Too complicated. Better idea: Orange zones. Lose 50% of your items at random. (Not based on value, just half of the slots.)

1
KrazzySinghh•

The game is already very hand holdy in the royal cities. Just learn to lose your gear. Various warnings are given before you enter a red zone. What more do you need

1
FrenScape•

that transition will be too harsh to, i suggest having the full rgb color spectrum of zones between yellow and red to ease people into it

1
Jclasss•

This would kill RZ

1
Worried-Award2643•

Best idea I have heard so far don’t let the retards tell you otherwise

-1