[U2] what is that "average loot" bonus in resource production?
I noticed that whenever i run a map in U2 , my resource + science production fluctuates but it does pick up, and that is because of average loot bonus that goes from ~400 to something like ~14000 ( i am getting up to zone 23 in U2 atm) . it adds to overall production and it does seem like it improves the production rate of everything, as times to e.g collect enough science for another microchip start rapidly shortening.
there is a separate average loot for fragments, but for other resources it more or less seems to be the same thing.
last time i checked, you cannot just collect science in maps, so that is puzzling. but maybe i am missing something obvious here.
Where does that come from - it seems that boosting metal/wood/food production somehow boosts this stat. I have a hard time finding anything on this on the wiki.
Posted Jul 10, 2023, 11:50 AM UTC · edited
It's a setting to show how much loots you're getting on average. It's display-only. It's just your loot / time visualised. Chronoimp and jestimp give loot based on production, and so do caches so upping your production will up your loot
it's very confusing tbh. it looks at if it adds up to my production.
the thing that really threw me off was that it doesn't appear for science for a while, so i thought some upgrade did this.
That's the point. You turned the setting on, did you not read the description?
i actually did not turn that setting on - haven't peeked there since U2.
What threw me off was this:
Basically that + sign at the end. It would look so much better if that one thing wasn't there.
Ok, so i found the setting and disabled it and now it makes sense.
what really threw me off was - i could not account for the boost in science production. i suppose i forgot you can get science from jestimps.
You might have turned it on so long ago that you forgot it, but it's definitely off by default in new games. (Hard resets may not count.)