WhalesFromSpaceThermaltake eSports•

Although this helps a lot, I still feel like the biggest change is not longer being fedback by HT's. I think it would be a bit awkward to rely solely this new thor ability to deal with colossi because of the difference in mobility, and how that give protoss the capacity to force angle of engagement in which colossi splash is optimized and the thors are not all in range/concave. By no means am I saying this isn't helpful though ;)

4
DaveRoidOPTerran•

I agree but mainly because of its --still-- relatively low damage. I tested this with bio thor vs colossi gateway and the thor AI works really well and targets the colossi from the back and not the units fighting the bio. The problem is its dps is too low to kill the colossi in time.

if HEMP had a +massive damage it might fill the role better if that is the direction blizzard wants to take with bio mech. Also this would help mech deal better vs T3 air which is something it struggles against currently.

The thing I am excited about is if they make the comp work with possible buffs that it synergies very well with the shared armor upgrade for medivac's, thors and hellbats.

-1
[deleted]•

If the thor is an effective counter to solossus, then it is going to face fuck broodlords and other capital ships so hard that terran would never make another unit.

3
TeHSaNdMaNSRandom•

Thor is still massive right? I see thors being more valuable than vikings in SOME situations because they can take care of FFs and they can fight better against protoss ground. I'd say it's going to be a game of Immortal/Colossi/Tempest and Thor/Viking/Bio.

2
Jaedolf•

The major advantage of using vikings is actually that they force stalkers, which are terrible. If you don't make vikings they can go zealot/colossus and murder everything. Some people on HotS beta already found out that some people now go MMM sans vikings or ghosts with the new heal and they just stopped making stalkers in response.

2
BOILINGWATER7•

High impact payload isn't very high impact is it.

2
DaveRoidOPTerran•

With the latest patch. I see this making some bio+thor+hellbat+shared armor upgrade (that will improve medivacs as well) working now.

Also thor based comps will get a boost when there are 2-3 colossi involved.

1
Lavarocked•

I like the idea of HIP Thors from 8-10 range using HIP, and thors from 7-0 range using ground cannons.

1
larsevss•

So, when colossus is out of range 7, thor uses the high-impact attack, when colossus is within range 7, thor uses ground attack. Awesome.

1