Pre-GW SSR Character Discussion: Rosetta (Summer) (post-May 2023 Rebalance)

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SSR Character Discussion: Rosetta (Summer)

Journal Entry

A bewitching rose blooms on a midsummer night's shore. The grace with which she walks suggests that she alone rules the water's edge. If eyes even flicker upon her, they are taken prisoner, enslaved by the beauty that be.

Resources

Recruit Condition

Voice Actors

Attributes

  • Element: Earth
  • Race: Primal
  • Style: Special
  • Specialty: Dagger
  • 4★ Stats:
    • HP: 1,340
    • ATK: 8,500

Charge Attack

  • Name: Seaside Rose
EffectDuration
450% Earth damage to a foe.Instant
Inflict 1 Toxicosis stack on a foe (Max: 10).180 seconds
Activate "Celebration" skill.Instant
  • Toxicosis is guaranteed to land if the foe has less than 100% debuff resistance.
  • Toxicosis deals 10,000 per stack at the end of the turn (Max: 100,000).
  • Toxicosis cannot be removed.

Active Skills

Skill 1

  • Name: Blue Rose Barrier
  • Skill Type: Buffing (Yellow)
ObtainCooldownEffectsDuration
Lvl 18 turnsGain Blue Rose Barrier and a shield effect worth 70% of caster's HP (Max: 10,000).Until depleted
Lvl 557 turns
  • Other Shield buffs are overwritten and do not take effect while Blue Rose Barrier is active.
  • Blue Rose Barrier applies the following effects via the "Private Rose Garden" support skill:
    • Substitute
    • 50% damage reduction
    • Grant buffs to all allies every turn based on Blue Rose Barrier level
  • Blue Rose Barrier cannot be removed.
  • Blue Rose Barrier level increases the longer it remains active (Max: 4).
    • Levels reset when the shield endurance reaches 0.
    • Levels do not reset when the skill is recast while it is still active.
  • Applies the following buffs to all allies for 2 turns at the start of each turn:
Additional EffectsLvl 1Lvl 2Lvl 3Lvl 4
Earth ATK Up50%70%80%100%
Water DMG Lowered-15%30%50%
Bonus Earth DMG-10%15%30%

Skill 2

  • Name: Celebration
  • Skill Type: Healing (Green)
ObtainCooldownEffectsDuration
Lvl 18 turnsRestore 20% of all allies' HP (Cap: 2,000).Instant
Remove 1 debuff from all allies.Instant
Lvl 757 turns

Skill 3

  • Name: Rosa Chinesis
  • Skill Type: Damaging (Red)
  • Obtained: Lvl 45
  • Cooldown: 9 turns
EffectsDuration
500% Earth damage to all foes (Cap: ~635,000).Instant
End cooldown for "Blue Rose Barrier" skill.Instant

Support Skills

Skill NameEffect
Private Rose GardenApply additional effects while Blue Rose Barrier is in effect.
Every Rose Has Its ThornBoost to triple attack rate and damage cap based on foe's Toxicosis stacks.
EMP Support SkillBoost to DEF while Blue Rose Barrier is in effect.
  • Private Rose Garden:
    • See "Blue Rose Barrier" skill for more info.
  • Every Rose Has Its Thorn:
    • Boosts triple attack by 10% for each Toxicosis stack (Max: 100%).
    • Boosts damage cap by 2% for each Toxicosis stack (Max: 20%).
  • EMP Support Skill:
    • The values are as follows:
RankDEF Up
1★10%
2★20%
3★30%

Extended Mastery Perks

AttackDefenseDebuff ResistanceATK (Overdrive)Mode Bar
AttackDefenseHPEarth AttackC.A. Damage
HPCritical HitWater DMG LoweredHealingSupport Skill

Helpful topics to discuss

  • What do you like or dislike about the character?
  • What role does this character fill and what content do they work particularly well in?
  • How would a new player make the best use for this character?
  • How does this character compare to their other versions?
  • Would you like to see a non-limited SSR version of this character?
  • How does this character perform in the following:
    • OTK
    • Farming Stages (Short to Medium fights)
    • High Difficulty (Long fights)
    • Full Auto
    • Battle System V2
  • How are you to build a team setup for this character?
  • How does this character compare to the others who play a similar role in the same element?
  • Is this character worth sparking for or using an Anniversary Ticket?
  • Which EMPs would you prioritize?
  • Which Over Mastery and Aetherial bonuses are best to look out for?
  • Which type of Awakening Bonuses work best for this character?
  • How was this character improved/changed from their rebalance?
  • How much did their gameplay change since their previous discussion?

Posted Jul 14, 2023, 4:50 PM UTC

19

She really needed a way to replenish the shield somehow. 10k shield taking four allies hits with such little defense is laughable. Summer Alexial laughs at this shit.

1
XanathosPrinceMost Optimistic GBF Player•

"Such little defense" when she has a 50% damage reduction, 50% water damage lowered at four stacks, a 30% def buff with EMP, nodes, and being in the element with Caim/Galleon Sticks to further increase her Def.

Not saying she's invulnerable but like, she's not exactly paper either.

1

Compare that to 300% defense and 1,500 damage cap on all elements, it feels like paper. Especially since the substitute immediately cancels once it breaks even in the same attack turn.

1
hakanaimono•

300% Defense is kinda equal to 50% dmg reduction, but Alexiel's capping damage taken at 1,500 was (still is) insanely broken. That's why all the "cap dmg taken" after her are all in the range of 3,500-10,000 because they knew they made a mistake with Alexiel's number and they couldn't nerf it lol

1
SuperMegaDiabetes•

Then again, her substitute isn't all ally so if the GW boss just so happens to entirely spam AoE only that'd be tougher to tank with all ally sub, she'd be incredibly good as she'd upkeep the barrier well enough and also mitigate damage dealt to other characters with the water damage lowered and the healing from ougi.

When you think about it, that's the optimal situation for her to be in anyway since if she was the only one tanking damage, she'd have little to no shield uptime and the teamwide damage lowering or healing would be redundant.

1
LoveLightning•

I feel like a madman trying to get her and Hrunting to work together.

1
E123-Omega•

She's okayish support tank, though if you want offensive tank there's Sara. She's better on tanking and doing damage.

Though I want at least phalanx or other mitigation stuff or probably aside from ougi, the s2 activate on reaction too.

1
hakanaimono•

Should've get "Refresh Blue Rose Barrier endurance on Charge Attack" and should also apply Toxicosis with her 3 to kinda kickstart her passive. At the end of the day she still needs Summer Alexiel like she used to do before rebalance, so her shield could remain untouched until turn 4 when she gets 50% water dmg lowered.

1

She's a real missed opportunity, top to bottom, very underwhelming, speaking as somebody who was incredibly excited for her rebalance. The worst is how insanely slow her toxicosis ramp is without any other support for it - that's 10 CAs for modest TA/cap up - and well, why not just bring another character with toxicosis to support her? You're limited to running MC as Soldier with the appropriate bullets, or now with the ult. masteries, Luchador or Tormentor.

All this said, she's full auto unfriendly but is best friend to tormentor, especially where in manual play you do have the ability to refresh her shield by hitting her skill 3, and can actually use her healing skill. It seems like Cygames wants S. Rosetta and G. Rosetta both to be more manual play focused which I understand conceptually, but in execution it feels bad because not only will you use her in far, far less content, she's also overshadowed by a completely F2P unit (Caim) who's just locked behind a grind.

1