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SSR Character Discussion: Rosetta (Summer)
Journal Entry
A bewitching rose blooms on a midsummer night's shore. The grace with which she walks suggests that she alone rules the water's edge. If eyes even flicker upon her, they are taken prisoner, enslaved by the beauty that be.
Resources
Recruit Condition
Voice Actors
Attributes
- Element: Earth
- Race: Primal
- Style: Special
- Specialty: Dagger
- 4★ Stats:
Charge Attack
| Effect | Duration |
|---|
| 450% Earth damage to a foe. | Instant |
| Inflict 1 Toxicosis stack on a foe (Max: 10). | 180 seconds |
| Activate "Celebration" skill. | Instant |
- Toxicosis is guaranteed to land if the foe has less than 100% debuff resistance.
- Toxicosis deals 10,000 per stack at the end of the turn (Max: 100,000).
- Toxicosis cannot be removed.
Active Skills
Skill 1
- Name: Blue Rose Barrier
- Skill Type: Buffing (Yellow)
| Obtain | Cooldown | Effects | Duration |
|---|
| Lvl 1 | 8 turns | Gain Blue Rose Barrier and a shield effect worth 70% of caster's HP (Max: 10,000). | Until depleted |
| Lvl 55 | 7 turns | | |
- Other Shield buffs are overwritten and do not take effect while Blue Rose Barrier is active.
- Blue Rose Barrier applies the following effects via the "Private Rose Garden" support skill:
- Substitute
- 50% damage reduction
- Grant buffs to all allies every turn based on Blue Rose Barrier level
- Blue Rose Barrier cannot be removed.
- Blue Rose Barrier level increases the longer it remains active (Max: 4).
- Levels reset when the shield endurance reaches 0.
- Levels do not reset when the skill is recast while it is still active.
- Applies the following buffs to all allies for 2 turns at the start of each turn:
| Additional Effects | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 |
|---|
| Earth ATK Up | 50% | 70% | 80% | 100% |
| Water DMG Lowered | - | 15% | 30% | 50% |
| Bonus Earth DMG | - | 10% | 15% | 30% |
Skill 2
- Name: Celebration
- Skill Type: Healing (Green)
| Obtain | Cooldown | Effects | Duration |
|---|
| Lvl 1 | 8 turns | Restore 20% of all allies' HP (Cap: 2,000). | Instant |
| | Remove 1 debuff from all allies. | Instant |
| Lvl 75 | 7 turns | | |
Skill 3
- Name: Rosa Chinesis
- Skill Type: Damaging (Red)
- Obtained: Lvl 45
- Cooldown: 9 turns
| Effects | Duration |
|---|
| 500% Earth damage to all foes (Cap: ~635,000). | Instant |
| End cooldown for "Blue Rose Barrier" skill. | Instant |
Support Skills
| Skill Name | Effect |
|---|
| Private Rose Garden | Apply additional effects while Blue Rose Barrier is in effect. |
| Every Rose Has Its Thorn | Boost to triple attack rate and damage cap based on foe's Toxicosis stacks. |
| EMP Support Skill | Boost to DEF while Blue Rose Barrier is in effect. |
- Private Rose Garden:
- See "Blue Rose Barrier" skill for more info.
- Every Rose Has Its Thorn:
- Boosts triple attack by 10% for each Toxicosis stack (Max: 100%).
- Boosts damage cap by 2% for each Toxicosis stack (Max: 20%).
- EMP Support Skill:
- The values are as follows:
| Rank | DEF Up |
|---|
| 1★ | 10% |
| 2★ | 20% |
| 3★ | 30% |
Extended Mastery Perks
| Attack | Defense | Debuff Resistance | ATK (Overdrive) | Mode Bar |
|---|
| Attack | Defense | HP | Earth Attack | C.A. Damage |
| HP | Critical Hit | Water DMG Lowered | Healing | Support Skill |
Helpful topics to discuss
- What do you like or dislike about the character?
- What role does this character fill and what content do they work particularly well in?
- How would a new player make the best use for this character?
- How does this character compare to their other versions?
- Would you like to see a non-limited SSR version of this character?
- How does this character perform in the following:
- OTK
- Farming Stages (Short to Medium fights)
- High Difficulty (Long fights)
- Full Auto
- Battle System V2
- How are you to build a team setup for this character?
- How does this character compare to the others who play a similar role in the same element?
- Is this character worth sparking for or using an Anniversary Ticket?
- Which EMPs would you prioritize?
- Which Over Mastery and Aetherial bonuses are best to look out for?
- Which type of Awakening Bonuses work best for this character?
- How was this character improved/changed from their rebalance?
- How much did their gameplay change since their previous discussion?
She really needed a way to replenish the shield somehow. 10k shield taking four allies hits with such little defense is laughable. Summer Alexial laughs at this shit.
"Such little defense" when she has a 50% damage reduction, 50% water damage lowered at four stacks, a 30% def buff with EMP, nodes, and being in the element with Caim/Galleon Sticks to further increase her Def.
Not saying she's invulnerable but like, she's not exactly paper either.
Compare that to 300% defense and 1,500 damage cap on all elements, it feels like paper. Especially since the substitute immediately cancels once it breaks even in the same attack turn.
300% Defense is kinda equal to 50% dmg reduction, but Alexiel's capping damage taken at 1,500 was (still is) insanely broken. That's why all the "cap dmg taken" after her are all in the range of 3,500-10,000 because they knew they made a mistake with Alexiel's number and they couldn't nerf it lol
Then again, her substitute isn't all ally so if the GW boss just so happens to entirely spam AoE only that'd be tougher to tank with all ally sub, she'd be incredibly good as she'd upkeep the barrier well enough and also mitigate damage dealt to other characters with the water damage lowered and the healing from ougi.
When you think about it, that's the optimal situation for her to be in anyway since if she was the only one tanking damage, she'd have little to no shield uptime and the teamwide damage lowering or healing would be redundant.