What maps do you veto?

I have recently started playing again and I was wondering if you guys have any maps you prefer not to play on. Maybe there is a consensus on which maps are bad for protoss?

Posted Jul 20, 2023, 1:38 AM UTC

16
Rinehart_sc2•

Honestly, I don't think any are instant vetoes. I personally think they are all okay.

You might see Altitude and NeoHumanity vetoed by others because they can be a bit quirky.

In tournaments I veto Altitude (size) and Gresvan (terran pushes just roll your 3rd base extra hard on this map :D)

1

On Gresven, if you partially choke or wall the path to your own 3rd and expand through the high ground triangle, the later defensive advantage of the bases on the far low ground is really good. Only the triangle 3rd is garbage until late game.

1
Pzixel•

I'm personally thinking about royal blood because I got tired of hidden gold bares on a wrong spot. Maybe I just need to build a pylon there but it happens over and over again

1
G101516•

Never veto. More maps = more fun

1
heavenstarcraft•

I veto Babylon because I play Mass gates the small mains are annoying

1

You should dual-purpose them for sim city anyway. Make half-chokes and extra warp-in points. Nothing keeps banelings out of a full mineral line like a gateway. Hard to split bio when a gateway is taking up half the width. It does make production more vulnerable to tanks, but you're walling with zealots if you aren't walling with gateways.

1
achillies27•

I veto ancient cistern because you can't reaper wall (or at least maybe I am just dumb). I also veto royal blood. Probably don't veto neohumanity because you have a 1 building reaper wall and a 2 building zerg wall.

1
Mognonz•

Babylon. Probably should do altitude instead. PvZ or PvT is a nightmare on that map for me

1
flickvn•

Humanity. the rich gas base is just too good for Zerg

1