Script Feedback - Blood Moon Rising

Scripts

Adaption of the Bad Moon Rising script, potentially with Sentinel & Toymaker fables.

Posted Jul 23, 2023, 12:45 AM UTC

15
WeDoMusicOfficial•

I do like it, however the biggest issue I see is one that comes about a lot when people try to put Lleech onto BMR. There are a lot of characters here that will want to test their ability by having themselves executed, and that doesn’t pair too nicely with Lleech, as a Lleech who accidentally picks a Sailor or Fool for example, is probably going to lose in the first couple of days. There are also some characters that might want to be fed to the Cannibal, which makes the Lleech’s job even harder. Finally, there isn’t a great deal of misinformation here, but a lot of roles that can very quickly work out if they’re poisoned, which means that a Lleech host can very quickly work out what’s happening and have themselves executed

1
ticklemestockfish•

The idea that Lleech works in BMR is a widespread misconception. It’s actually one of the worst demons to add because Lleech/DA is utterly broken and futile to play against. Lleech also adds too much droison to BMR, although you replaced Pukka so that may not be a problem here. Lleech/Lycanthrope is unfair in favor of good.

Alchemist is a bizarre choice for a script with three minions that can kill the demon. Monk and Soldier are poor additions to a script that already has a meticulous balance of protection roles. I don’t understand what the point of modifying BMR was- did you have a specific theme/game idea in mind?

1
DracoZGaming•

Not to mention Toymaker. Probably just a first time script maker dipping their toes in...

1
Mullibok•

I think the biggest problem with BMR + Lleech is that so many roles can test themselves during the day for poison (Sailor/Fool/etc) or know that they're not working another way (Gambler/Innkeeper/Grandmother can all figure it out)

1
Mullibok•

Toymaker is only for teensies as a way to get evil bluffs and their teammate

1