I've never played Ming, should I?
In about 1500 hours I've never played Ming as I'd often read they were super boring if you played "as intended/historically".
Have things changed a lot (I'm thinking with all the new mission trees) that would make Ming exciting/enjoyable to play now?
Convince me why I should or shouldn't try them out!
Posted Jul 24, 2023, 7:31 PM UTC
I'd never consider Ming boring. Incredibly frustrating (because sooner or later you end up with the Mingpocalypse) but never boring.
What do you like about it? What's bad about it? Tell me about Mingpocalypse (which i've witnessed as a bystander by not first hand).. what does it mean as a player?
Ming have a lot of really cool things like the Celestial Reforms, the imperial decrees, and the ability to harmonize religions. But doing almost anything has a big cost - celestial reforms cost 1 stab and 70 mandate - and eventually you will trigger the Crisis of the Ming Dynasty.
I'm sure there's a way to get out of that disaster, but I've never managed to. Huge stacks of rebels and you end up deeply in debt, but you basically need to be out of debt and have no rebel-controlled provinces to even make any progress on undoing the disaster.
And then on top of it, there are the natural disasters that drive up devastation (which can lower mandate). I'm sure it's do-able, but not by me.
You can build yourself a hugbox as ming through strategically gimping Potential threats (i.e. preventing Manchu from forming, cutting down oirat, nabbing Tibet) and building tall. I was able to come out of that crisis stronger than I went in, because it can only fire once. You also need to save up some mana and maybe Merc up. Loyal tributaries will fight rebel stacks or unsiege provinces and getting ample fortifications (which your national ideas and special military reform are geared towards) will really take some pressure off of you with regards to the devastation and province-control. Ming can still be played a lot of different ways but my favorite thus far has been just building tall and dominating economically by pumping out tons of valuable goods.
Actually, it is quite easy to get of of the disaster. You need about 120-160 k troops and stockpiled 5k of gold.
Be prepared to disaster to trigger. Forts covering every province, troops fully drilled. when the distaster starts, set corruption reduction to max - it will be a huge loss of cash, but that's it. Every peasant rebellion event gives you 5 mandate. You need low corruption + no rebels + 75 mandate + less than 5 loans to get rid of the distaster. quit simple.
Thanks. That's what I meant by "not by me" - it takes a level of trial and error (and learning) that I doubt I'd ever put into a Ming game. But this is really helpful!
If you have low mandate, it becomes increasingly likely that you'll get massive rebellions, and your troops are way weakened so it's a lot harder to deal with literally any enemies or rebels. You can also get massive penalties if there's an unchecked horde near you. Usually how you topple Ming as a Jurchid tribe is get big and refuse tributary requests. Then they just fall apart on their own and you take their land and money.