Each of the following will have a brief description, requisite research (cost & level), ship stats, abilties (and requisite research & cost), followed by some strategies, if it has any. To look at damage types, see this post.
TEC
Frigates
Shriken Corvette - TEC Loyalist corvette which slows down enemy ships. Uses 3 supply. Build time of 14 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 190 | 20 | 10 | -- |
| Research | 400 | 0 | 25 | 1 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Disable Engines | Attacks have chance to reduce max speed, acceleration, and turn rate of target by 5%. Stacks up to 5 times | ?? | none | none |
Stilat Corvette - TEC Rebel corvette which increases damage that the target takes. Uses 3 supply. Build time of 14 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 190 | 20 | 10 | -- |
| Research | 400 | 0 | 25 | 1 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Disable Engines | Has a chance to increase damage dealt to the target by 5%. Stacks up to 10 times | ?? | none | none |
Arcova Scout Frigate - Scout ship used primarily for reconnaissance. They deal decent damage to siege frigates. Also, they can detect and destroy mines. Uses 2 supply. Build time of 14 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 200 | 0 | 0 | -- |
| Timed Explosives | 800 | 100 | 175 | 3 |
| Failsafe Jump Plotting | 1400 | 250 | 400 | 6 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Timed Explosives | Deals 1200 damage to enemy structures | 15 | 0 | 900 |
| Infalliable Jump Drive | Allows this ship to ignore phase jump inhibitors' degradation field | -- | -- | -- |
Cobalt Light Frigate - This ship is generally good against ships that don't directly engage in combat. Available from the start. Uses 5 supply. Build time of 22 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 300 | 55 | 0 | -- |
| Sabotage Reactor | 1000 | 150 | 250 | 4 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Sabotage Reactor | Disables an enemy frigate, cruiser, or structure with an antimatter pool from using its abilities for 10 seconds after it uses an ability. A ship that uses an ability takes 100 damage. | ?? | 25 | 3 |
Jarvelis LRM Frigate - A long-range friage that's useful for attacking light frigates. Uses 4 supply. Build time of 23 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 275 | 45 | 25 | -- |
| Research | 600 | 50 | 100 | 2 |
| Cluster Warheads | 1000 | 150 | 250 | 4 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Cluster Warheads | Deals 10 splash damage to up to 6 targets per attack | 25 | 0 | 60 |
Krosov Siege Frigate - Frigate useful for sieging enemy planets. Fragile. Uses 12 supply. Build time of 47 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 620 | 80 | 65 | -- |
| Research | 600 | 50 | 100 | 2 |
| Heavy Fallout | 1400 | 250 | 400 | 6 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Heavy Fallout | Reduces population growth of bombarded planets | 360 | 0 | 0 |
Garda Flak Frigate - Anti-squadron frigate. Useful against fighters, bombers, and corvettes (and long-range frigates if you fly in the middle of them). Uses 4 supply. Build time of 32 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 375 | 45 | 25 | -- |
| Research | 600 | 50 | 100 | 2 |
Protev Colony Frigate - Frigate used for colonizing planets. Uses 6 supply. Built time of 36 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 450 | 100 | 50 | -- |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Colonize | Colonizes an uncolonized planet | ?? | 90 | 120? |
| Crew Extractor | Takes control of resource asteroid in uncolonizablewell | -- | 90? | 90? |
Cruisers
Percheron Light Carrier - Used to host fighter and bomber squadron. Usese 14 supply. Build time of 58 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 835 | 150 | 135 | -- |
| Research | 800 | 100 | 175 | 3 |
Hoshiko Robotics Cruiser - Support ship which helps repair allied ships. Can be upgraded to help disable enemy ships. Uses 4 supply. Build time of 22 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 835 | 150 | 135 | -- |
| Research | 800 | 100 | 175 | 3 |
| Demolition Bots | 1200 | 200 | 325 | 5 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Repair Drones | Heals 300 hull points | 15 | 50 | 3 |
| Demolition Bots | Deals 25 damage and reduces speed and acceleration by 200% and disables weapons | 60 | 100 | 3 |
Cielo Command Cruiser - Helps amplify damage of allied ships. Uses 6 suply. Build time of 27 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 425 | 25 | 60 | -- |
| Research | 1200 | 200 | 325 | 5 |
| Designate Target | 1400 | 250 | 400 | 6 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Embolden | Grants 2.5 shield/second and 10% weapon cooldown to allied ship | 60 | 50 | 2 |
| Designate Target | Target ship's damage reduction is reduced by 40%. | 60 | 100 | 45 |
Kodiak Heavy Cruiser - Heavy warship which is strong against most ships. Uses 10 supply. Build time of 55 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 500 | 100 | 70 | -- |
| Research | 1200 | 200 | 325 | 5 |
| Intercept | 1000 | 150 | 250 | 6 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Intercept | Increases max speed by 200% and acceleration by 800% to close in on a target | 8 | 0 | 60 |
Raloz Heavy Constructor - Used to construct a TEC starbase. Uses 10 supply. Build time of 23 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 2000 | 350 | 250 | -- |
| Research | 800 | 100 | 175 | 3 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Construct Starbase | Uses 1000/100/125 $/m/c to construct a starbase | ?? | 0 | -- |
Ogrov Torpedo Cruiser - Ship which is good for attacking starbases and structures. Uses 12 supply. Build time of 45 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 620 | 130 | 95 | -- |
| Research | 1000 | 150 | 250 | 4 |
Neruda Envoy Cruiser - TEC diplomatic ship. Uses 8 supply. Build time of 57 seconds.
| Item | Credits | Metal | Crystal | Research level |
|---|
| Ship | 550 | 70 | 10 | -- |
| Research | 400 | 0 | 25 | 1 |
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Diplomatic Immunity | Becomes invulnerable | 30 | 0 | 90 |
| Goodwill | Improves relations with other players | -- | -- | -- |
| Settlers | Gives a 25% bonus maximum population for ally or enemy. | -- | -- | -- |
| Worthy Cause | Increases construction speed of allied structures by 15% | 60 | 0 | 120 |
| Arbitrate Tarriff | Increases trade & refinery income by 15% in allied or enemy gravity well | 60 | 0 | 120 |
Capital Ships - All capital ships cost 3000 credits, 400 metal, and 250 crystal. They use 50 supply (and 1 cap ship supply) and have a build time of 68 seconds.
Kol Battleship - Heavy warship for TEC. Outclassed by other capital ships, though. 0-2 squadrons.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Gauss Rail Gun | Fires high-velocity slug at target | 400/670/940/1210 | -- | 6500 | 50/55/60/65 | 6 |
| Flak Burst | Damages enemy strike craft in area | 30/43/56/69 | -- | 3000/3380/3760/4140 | 100 | 12/10/8/7 |
| Adaptive Forcefield | Reduces oncoming damage | (damage)15/23/32/40%,(phase)25/42/58/75% | 20/29/37/46 | -- | 40/50/60/70 | 45/40/35/30 |
| Finest Hour | Restores antimatter regen, hull regen, ability cooldown, and a splash damage attack | (3,15,20%,60)/(3.8/18.8/25%/75) | 60/75/1000/150/180 | | | |
Sova Carrier - Aircraft carrier with many support abilities. Pretty good offensively early game. 3 squadrons + 1/(2 levels).
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Missile Batteries | Creates platform that attacks enemies | (hull,shiled,armor,range,damage)=(750,120,3,8500,15)/(1000,140,4,8500,19)/(1250,160,5,8500,25) | 180 | 0 | 70 | 35 |
| Embargo | Increases ship & structure build time, blocks trade/refinery ships from phase jumping, and reduces planet income tax | (build times, taxes)=(30/53/77/100%),40,70,100% | 60/86/112/138 | -- | 85 | 120 |
| Heavy Strike Craft | Increases armor and damage of this ship's squadrons | (armor, damage)=(2,12%)/(4,24%)/(5/36%) | -- | -- | -- | -- |
| Rapid Manufacturing | Strike craft build instantly and increases structure and ship build rate | 250% | 90 | -- | 120 | 180 |
Akkan Battlecruiser - TEC mothership with moderate firepower. 1-3 squadrons.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Colonize | Colonizes unowned planet and builds resource extractors and gets bonus extractor income | (1/2/3),(33,66,100%) | ?? | 5000 | 90 | 120/90/60 |
| Ion Bolt | Disables target ship | -- | 3/5/7 | 7000 | 85 | 10/12/14 |
| Targetting Uplink | Increases nearby ships weapon range and chance to hit | (range,chance)=(6,12,18%)/(5,10,15%) | -- | 8000 | -- | -- |
| Armistice | Disables all weapons and abilities in well. Also makes everything invulnerable. | -- | 60 | 12000 | 150 | 180 |
Dunov Battlecruiser - Moderately powerful support ship. 1-3 squadrons.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Shield Restore | Restores shield points to other ships | 250/500/750 | -- | 6000 | 65 | 11 |
| EMP Charge | Damages enemy ships and removes antimatter | (damage,a.m.)=(150/300/450),(50/100/150) | -- | 4500 | 100/90/80 | 50/45/40 |
| Magnetize | Makes target attractive to fighter craft, destroying craft and dealing damage to target | 25 damage, (8/12/16) craft maximum | 10/13/15 | 5000/6000/7000 | 80 | 15 |
| Flux Field | Reduces antimatter costs for nearby allied ships (itself included) | -300% | 60 | 4000 | 125 | 180 |
Marza Deadnought- Powerful assault/bombardment ship. Highly sought target. 0-1 squadrons.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Radiation Bomb | Deals damage to target unit and nearby units (plus damage over time) | (125/227/349/431)+(7/13/18/24)/sec) | 5-25 | 6000 | 85 | 12 |
| Raze Planet | Deals 80 damage and kills 10 population to target planet in waves | 2/4/5/7 | -- | 5000 | 90/80/70/60 | 40/45/50/55 |
| Incendiary Shells | Attacks deal damage to targets over time (stacks up to 3 times) | 3/4.3/5.6/6.9 | 15 | -- | -- | -- |
| Missile Barrage | Bombards target area with missiles in 25 waves. Ship idle during this time | 120/150 | ~30 | 8000 | 150/113 | 240/180 |
Corsev Battlecruiser - This ship sabotages ships and structures and can take control of them. 0-2 squadrons.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Boarding Party | If target ship is destroyed, you take control of it and it restores 50% of its hull and shields. Deals damage over time | 35/40/45/50 | 10/13/17/20 | 5000 | 100/95/90/85 | 60 |
| Demolition Team | Scuttles target friendly frigate or structure, dealing damage to nearby enemies; deals double damage if target is boarded | 300/433/567/700 | 8000(2000aoe) | 90/80/70/60 | 85 | |
| Salvage Operations | Restores hull points if nearby friendly ships are destroyed; +10% for boarded ships | 10/15/20/25% | 4000/4500/5000/5500 | -- | -- | |
| Elite Crews | Target friendly capital ship gains massive boosts temporarily | (damage,shield restore,speed&acceleration)=(33/66%),(70,100%),(25/50%) | | | | |
Titans - Each titan can improve offense, defense and antimatter (plus cdr) systems. Below abilities are only unique ones. Each uses 150 supply, 2 capital ship supply, and takes 321 seconds to build.
Ankylon Titan - Loyalist TEC titan with powerful defensive abilities.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Disruption Matrix | Deals damage to nearby enemies over time and disables their abilities | 40/50/60/70 | 5/8/11/15 | 6000 | 90 | 45 |
| Furious Defense | Increases ship's damage output and repairs hull over time (2x hull repair, +10% damage in friendly wells) | (repair,damage)=(15/20/25/30),(25,35,45,55%) | 60 | -- | 70/65/60/55 | 90 |
| Group Shield | Reduces damage dealt to nearby allies | 18/33/54/82% | 30/35/40/45 | 4000 | 90/80/70/60 | 60 |
| Inspire and Impair | Gives weapon cooldown bonus to allies and weapon cooldown penalty to enemies in well | (ally, enemy)=(50/75%)/(50/100%) | 30/45 | -- | 150/120 | 150/120 |
Ragnarov Titan - Rebel TEC titan with powerful offensive abilities.
| Ability | Effect | Quantity | Duration | Range | Antimatter | Cooldown |
|---|
| Scattershot | Deals damage in a cone in front of the ship. Reduces their armor | (250/500/750/100)+50% w/overcharge, 5/6/7/8 armor | 30 | 6000 | 65 | 60 |
| Snipe | Deals damage to target | 1200/1600/2200/2600(+100% w/overcharge) | -- | 18000 | 70 | 11/10/9/8 |
| Explosive Shot | Deals damage to target and knocks enemy ships away from it | 600/1000/1300/1600 (+50% w/Overcharge) | 10000 | 60/65/70/76 | 40 | |
| Overcharge | Greatly increases the power of the ship's next attack | see above | 90 | -- | 40/30 | 60/40 |
Starbase - Only unique abilities will be shown. The starbase itself has a massive amount of health and armor.
Argonev Starbase
| Ability | Effect | Duration | Antimatter | Cooldown |
|---|
| Docking Booms | Allows for repair and antimatter restoration of nearby allied ships and starbases | -- | ?? | ?? |
| Last Resort | After a short duration, the starbase self-destructs, dealing massive area of effect damage to nearby ships and structures | -- | -- | -- |