r/SoSE•
mascan

Comprehensive list of TEC ships and abilities

Each of the following will have a brief description, requisite research (cost & level), ship stats, abilties (and requisite research & cost), followed by some strategies, if it has any. To look at damage types, see this post.

TEC

Frigates

Shriken Corvette - TEC Loyalist corvette which slows down enemy ships. Uses 3 supply. Build time of 14 seconds.

ItemCreditsMetalCrystalResearch level
Ship1902010--
Research4000251
AbilityEffectDurationAntimatterCooldown
Disable EnginesAttacks have chance to reduce max speed, acceleration, and turn rate of target by 5%. Stacks up to 5 times??nonenone

Stilat Corvette - TEC Rebel corvette which increases damage that the target takes. Uses 3 supply. Build time of 14 seconds.

ItemCreditsMetalCrystalResearch level
Ship1902010--
Research4000251
AbilityEffectDurationAntimatterCooldown
Disable EnginesHas a chance to increase damage dealt to the target by 5%. Stacks up to 10 times??nonenone

Arcova Scout Frigate - Scout ship used primarily for reconnaissance. They deal decent damage to siege frigates. Also, they can detect and destroy mines. Uses 2 supply. Build time of 14 seconds.

ItemCreditsMetalCrystalResearch level
Ship20000--
Timed Explosives8001001753
Failsafe Jump Plotting14002504006
AbilityEffectDurationAntimatterCooldown
Timed ExplosivesDeals 1200 damage to enemy structures150900
Infalliable Jump DriveAllows this ship to ignore phase jump inhibitors' degradation field------

Cobalt Light Frigate - This ship is generally good against ships that don't directly engage in combat. Available from the start. Uses 5 supply. Build time of 22 seconds.

ItemCreditsMetalCrystalResearch level
Ship300550--
Sabotage Reactor10001502504
AbilityEffectDurationAntimatterCooldown
Sabotage ReactorDisables an enemy frigate, cruiser, or structure with an antimatter pool from using its abilities for 10 seconds after it uses an ability. A ship that uses an ability takes 100 damage.??253

Jarvelis LRM Frigate - A long-range friage that's useful for attacking light frigates. Uses 4 supply. Build time of 23 seconds.

ItemCreditsMetalCrystalResearch level
Ship2754525--
Research600501002
Cluster Warheads10001502504
AbilityEffectDurationAntimatterCooldown
Cluster WarheadsDeals 10 splash damage to up to 6 targets per attack25060

Krosov Siege Frigate - Frigate useful for sieging enemy planets. Fragile. Uses 12 supply. Build time of 47 seconds.

ItemCreditsMetalCrystalResearch level
Ship6208065--
Research600501002
Heavy Fallout14002504006
AbilityEffectDurationAntimatterCooldown
Heavy FalloutReduces population growth of bombarded planets36000

Garda Flak Frigate - Anti-squadron frigate. Useful against fighters, bombers, and corvettes (and long-range frigates if you fly in the middle of them). Uses 4 supply. Build time of 32 seconds.

ItemCreditsMetalCrystalResearch level
Ship3754525--
Research600501002

Protev Colony Frigate - Frigate used for colonizing planets. Uses 6 supply. Built time of 36 seconds.

ItemCreditsMetalCrystalResearch level
Ship45010050--
AbilityEffectDurationAntimatterCooldown
ColonizeColonizes an uncolonized planet??90120?
Crew ExtractorTakes control of resource asteroid in uncolonizablewell--90?90?

Cruisers

Percheron Light Carrier - Used to host fighter and bomber squadron. Usese 14 supply. Build time of 58 seconds.

ItemCreditsMetalCrystalResearch level
Ship835150135--
Research8001001753

Hoshiko Robotics Cruiser - Support ship which helps repair allied ships. Can be upgraded to help disable enemy ships. Uses 4 supply. Build time of 22 seconds.

ItemCreditsMetalCrystalResearch level
Ship835150135--
Research8001001753
Demolition Bots12002003255
AbilityEffectDurationAntimatterCooldown
Repair DronesHeals 300 hull points15503
Demolition BotsDeals 25 damage and reduces speed and acceleration by 200% and disables weapons601003

Cielo Command Cruiser - Helps amplify damage of allied ships. Uses 6 suply. Build time of 27 seconds.

ItemCreditsMetalCrystalResearch level
Ship4252560--
Research12002003255
Designate Target14002504006
AbilityEffectDurationAntimatterCooldown
EmboldenGrants 2.5 shield/second and 10% weapon cooldown to allied ship60502
Designate TargetTarget ship's damage reduction is reduced by 40%.6010045

Kodiak Heavy Cruiser - Heavy warship which is strong against most ships. Uses 10 supply. Build time of 55 seconds.

ItemCreditsMetalCrystalResearch level
Ship50010070--
Research12002003255
Intercept10001502506
AbilityEffectDurationAntimatterCooldown
InterceptIncreases max speed by 200% and acceleration by 800% to close in on a target8060

Raloz Heavy Constructor - Used to construct a TEC starbase. Uses 10 supply. Build time of 23 seconds.

ItemCreditsMetalCrystalResearch level
Ship2000350250--
Research8001001753
AbilityEffectDurationAntimatterCooldown
Construct StarbaseUses 1000/100/125 $/m/c to construct a starbase??0--

Ogrov Torpedo Cruiser - Ship which is good for attacking starbases and structures. Uses 12 supply. Build time of 45 seconds.

ItemCreditsMetalCrystalResearch level
Ship62013095--
Research10001502504

Neruda Envoy Cruiser - TEC diplomatic ship. Uses 8 supply. Build time of 57 seconds.

ItemCreditsMetalCrystalResearch level
Ship5507010--
Research4000251
AbilityEffectDurationAntimatterCooldown
Diplomatic ImmunityBecomes invulnerable30090
GoodwillImproves relations with other players------
SettlersGives a 25% bonus maximum population for ally or enemy.------
Worthy CauseIncreases construction speed of allied structures by 15%600120
Arbitrate TarriffIncreases trade & refinery income by 15% in allied or enemy gravity well600120

Capital Ships - All capital ships cost 3000 credits, 400 metal, and 250 crystal. They use 50 supply (and 1 cap ship supply) and have a build time of 68 seconds.

Kol Battleship - Heavy warship for TEC. Outclassed by other capital ships, though. 0-2 squadrons.

AbilityEffectQuantityDurationRangeAntimatterCooldown
Gauss Rail GunFires high-velocity slug at target400/670/940/1210--650050/55/60/656
Flak BurstDamages enemy strike craft in area30/43/56/69--3000/3380/3760/414010012/10/8/7
Adaptive ForcefieldReduces oncoming damage(damage)15/23/32/40%,(phase)25/42/58/75%20/29/37/46--40/50/60/7045/40/35/30
Finest HourRestores antimatter regen, hull regen, ability cooldown, and a splash damage attack(3,15,20%,60)/(3.8/18.8/25%/75)60/75/1000/150/180

Sova Carrier - Aircraft carrier with many support abilities. Pretty good offensively early game. 3 squadrons + 1/(2 levels).

AbilityEffectQuantityDurationRangeAntimatterCooldown
Missile BatteriesCreates platform that attacks enemies(hull,shiled,armor,range,damage)=(750,120,3,8500,15)/(1000,140,4,8500,19)/(1250,160,5,8500,25)18007035
EmbargoIncreases ship & structure build time, blocks trade/refinery ships from phase jumping, and reduces planet income tax(build times, taxes)=(30/53/77/100%),40,70,100%60/86/112/138--85120
Heavy Strike CraftIncreases armor and damage of this ship's squadrons(armor, damage)=(2,12%)/(4,24%)/(5/36%)--------
Rapid ManufacturingStrike craft build instantly and increases structure and ship build rate250%90--120180

Akkan Battlecruiser - TEC mothership with moderate firepower. 1-3 squadrons.

AbilityEffectQuantityDurationRangeAntimatterCooldown
ColonizeColonizes unowned planet and builds resource extractors and gets bonus extractor income(1/2/3),(33,66,100%)??500090120/90/60
Ion BoltDisables target ship--3/5/770008510/12/14
Targetting UplinkIncreases nearby ships weapon range and chance to hit(range,chance)=(6,12,18%)/(5,10,15%)--8000----
ArmisticeDisables all weapons and abilities in well. Also makes everything invulnerable.--6012000150180

Dunov Battlecruiser - Moderately powerful support ship. 1-3 squadrons.

AbilityEffectQuantityDurationRangeAntimatterCooldown
Shield RestoreRestores shield points to other ships250/500/750--60006511
EMP ChargeDamages enemy ships and removes antimatter(damage,a.m.)=(150/300/450),(50/100/150)--4500100/90/8050/45/40
MagnetizeMakes target attractive to fighter craft, destroying craft and dealing damage to target25 damage, (8/12/16) craft maximum10/13/155000/6000/70008015
Flux FieldReduces antimatter costs for nearby allied ships (itself included)-300%604000125180

Marza Deadnought- Powerful assault/bombardment ship. Highly sought target. 0-1 squadrons.

AbilityEffectQuantityDurationRangeAntimatterCooldown
Radiation BombDeals damage to target unit and nearby units (plus damage over time)(125/227/349/431)+(7/13/18/24)/sec)5-2560008512
Raze PlanetDeals 80 damage and kills 10 population to target planet in waves2/4/5/7--500090/80/70/6040/45/50/55
Incendiary ShellsAttacks deal damage to targets over time (stacks up to 3 times)3/4.3/5.6/6.915------
Missile BarrageBombards target area with missiles in 25 waves. Ship idle during this time120/150~308000150/113240/180

Corsev Battlecruiser - This ship sabotages ships and structures and can take control of them. 0-2 squadrons.

AbilityEffectQuantityDurationRangeAntimatterCooldown
Boarding PartyIf target ship is destroyed, you take control of it and it restores 50% of its hull and shields. Deals damage over time35/40/45/5010/13/17/205000100/95/90/8560
Demolition TeamScuttles target friendly frigate or structure, dealing damage to nearby enemies; deals double damage if target is boarded300/433/567/7008000(2000aoe)90/80/70/6085
Salvage OperationsRestores hull points if nearby friendly ships are destroyed; +10% for boarded ships10/15/20/25%4000/4500/5000/5500----
Elite CrewsTarget friendly capital ship gains massive boosts temporarily(damage,shield restore,speed&acceleration)=(33/66%),(70,100%),(25/50%)

Titans - Each titan can improve offense, defense and antimatter (plus cdr) systems. Below abilities are only unique ones. Each uses 150 supply, 2 capital ship supply, and takes 321 seconds to build.

Ankylon Titan - Loyalist TEC titan with powerful defensive abilities.

AbilityEffectQuantityDurationRangeAntimatterCooldown
Disruption MatrixDeals damage to nearby enemies over time and disables their abilities40/50/60/705/8/11/1560009045
Furious DefenseIncreases ship's damage output and repairs hull over time (2x hull repair, +10% damage in friendly wells)(repair,damage)=(15/20/25/30),(25,35,45,55%)60--70/65/60/5590
Group ShieldReduces damage dealt to nearby allies18/33/54/82%30/35/40/45400090/80/70/6060
Inspire and ImpairGives weapon cooldown bonus to allies and weapon cooldown penalty to enemies in well(ally, enemy)=(50/75%)/(50/100%)30/45--150/120150/120

Ragnarov Titan - Rebel TEC titan with powerful offensive abilities.

AbilityEffectQuantityDurationRangeAntimatterCooldown
ScattershotDeals damage in a cone in front of the ship. Reduces their armor(250/500/750/100)+50% w/overcharge, 5/6/7/8 armor3060006560
SnipeDeals damage to target1200/1600/2200/2600(+100% w/overcharge)--180007011/10/9/8
Explosive ShotDeals damage to target and knocks enemy ships away from it600/1000/1300/1600 (+50% w/Overcharge)1000060/65/70/7640
OverchargeGreatly increases the power of the ship's next attacksee above90--40/3060/40

Starbase - Only unique abilities will be shown. The starbase itself has a massive amount of health and armor.

Argonev Starbase

AbilityEffectDurationAntimatterCooldown
Docking BoomsAllows for repair and antimatter restoration of nearby allied ships and starbases--????
Last ResortAfter a short duration, the starbase self-destructs, dealing massive area of effect damage to nearby ships and structures------

Posted Dec 25, 2012, 7:01 AM UTC · edited

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