The Pyrotech - A HumanEng build
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Holy crap. I thought the QME was badass after the patch, little did I think to try out the Human Engineer. Fire explosions everywhere!
The Gist of It:
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Incinerate - Your priming power. Any boss/armored enemy should be hit with this, followed by:
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Overload - THIS. Is the best tech detonator ever. There's no travel time so enemies can't dodge, the chain lightnings detonate as well, and it works great when spammed in a pinch.
Reasons for certain evolutions:
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Combat Drone - Skipped because I like at least 5 points in Fitness for the shield recharge delay. Exploding drone is definitely a great utility, and if you dislike Fitness there's no harm casting drones between exploding things.
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Incinerate - Since this is the main primer, it's specced for ease of priming- hence Radius/Recharge. I doubt Freeze Combo works with Fire Explosions, so I went Armor damage just for that last rank in Incinerate.
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Overload - Both chain upgrades, obviously. Neural shock does extra damage against non-Geth and ragdolls if they're unprotected, and the slight shave in recharge time isn't that big of a deal imo. If you'd like to enhance its ability to shield strip, though, you can always go Chain/Neural Shock/Shield Damage.
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Alliance/Fitness - Weight Capacity to carry the harder hitting pistols, and max defense is my personal preference.
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ULM Hurricane - Just in case you need to get out of sticky situations.
This guy is awesome at being self-sufficient. When no one on your team has any idea what a tech explosion is, he can detonate his own explosions without any trouble. Not to mention Overload is damn good at detonating other people's tech primers too.
That is, unless your team is full of biotics, then a change of class is advisable.
Posted Jan 6, 2013, 1:53 PM UTC