Game crashing everytime after reloading world - pls help - [linux mint 20.2]
Hey,
I have problems running the game stable, after following a few of the recommendations from the game website but i seem to hit a wall here.
I run the game with the mesa_glthread=true
mesa_glthread=true bash run.sh
After that it worked an i played about an hour without any problems regarding performance. The next evening and every time after that i have problem loading my savegame.
Running a new savegame works, but doing that every session kind of ruins the game!
I hope somebody can help me.
This is the error I get after trying to load a savegame:
Running on 64 bit Linux with 14808 MB RAM
Game Version: v1.18.8 (Stable)
28.08.2023 19:39:28: Critical error occurred
Loaded Mods:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Vintagestory.Client.NoObf.TextureAtlasManager.RegenMipMaps(Int32 atlasNumber) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 353
at Vintagestory.Client.NoObf.TextureAtlasManager.<>c__DisplayClass51_0.<runtimeUpdateTexture>b__1() in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 319
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Posted Aug 28, 2023, 5:49 PM UTC
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