Troop Cards
Troops are cards that can be placed on the battlefield. Troops when placed on the field are permanent until defeated and will move towards the opposing Crown Towers with varying speeds (Very Slow, Slow, Medium, Fast, and Very Fast). Troops have a sight range where they will target the closest enemy to them. Their attack range can vary between Melee and Ranged, with Melee troops being further classified into different ranges (Short, Medium, and Long). Troops can be either ground or air, with the latter being able to fly over buildings or the river, with some troops being able to target both ground and air troops. Certain troops cannot be distracted by other troops, meaning that buildings are required to distract them. Certain troops can spawn from other non-troop cards such as Goblins and Skeletons spawning from the Goblin Barrel and Tombstone respectively.
Strategy As troops can move, it is sometimes worth to counter an opposing troop with a more expensive troop, assuming that your defending troop survives. It can then be used for a counterattack.
Slow-moving troops are great to be placed behind the King Tower in order to start a push with them. However, beware of spells that might be used against them and the Princess Tower.
In the presense of a player with buildings in their deck, it might be a good idea to switch their placement to the corner of the Arena, as it could result in them bypassing the enemy buildings or the opponent placing their buildings in a less optimal placement just to distract your troops.
A risky but effective tactic is to start the battle with a cheap but fast troop at the bridge. This will either force the opponent to respond with a counter which can allow the player to scout the opponent's deck or ignore the attack completely, generating early damage to the Princess Tower.
Swarm troops will spawn each individual troop with a slight delay from the previous one. Their deployment is from the left-most troop to the right-most troop and from front to back.
In the case of the Goblin Gang and Rascals, the Goblins and Rascal Boy will spawn before the Spear Goblins and Rascal Girls respectively.
Be careful when sending lone building-targeting troops alone, as this is a good opportunity for the opponent to stack up multiple troops for a massive counterattack.
Certain troops are immune to all forms of knockback, with the exception of The Log and Monk. As such, spells like Fireball and Giant Snowball should not be used to knock them back. The Lava Hound is an exception to this, as he is also immune to the knockback of these cards, due to being an air troop.
Troops that spawn other troops after death are immune to the curse effect of the Mother Witch and do not count as souls for the Skeleton King's ability, making them more effective against them.
Troops cannot be placed on top of buildings. Because of this, the player should consider where to place their buildings or their troops for the right defense. Spells that spawn troops will have those troops spawn in the closest unoccupied tile.
Death bombs like those of the Giant Skeleton and Bomb Tower act similarly to buildings, preventing any player from placing troops on top of them.
Posted Sep 4, 2023, 2:42 PM UTC
C'mon dude
?