Followup on patch 1.02 changes to Chapter 4 boss
imgur.com/a/U9uEu8MPosted Sep 14, 2023, 11:33 AM UTC
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Posted Sep 14, 2023, 11:33 AM UTC
Man i sure love being able to nullify a boss entirely by holding one direction in my controller!
Quinda sad with this change, it was a welcome surprise to be "forced " to dodege in the other direction for the first time in the game.
This is a followup post on new findings I found after doing some proper datamining on the latest patch and comparing it with the previous one. Special thanks goes to everyone working on DSMapStudio for making all of this so much easier. You can read the original post [here](https://www.reddit.com/r/armoredcore/comments/16h6mbw/actual\_patch\_102\_changes\_to\_chapter\_4\_boss/). Now onto the findings.
My OCD got the better of me so I dug a lot deeper to find the actual number value changes from my previous post. Along the way I discovered another change that anyone could have missed but does lend some credibility to what some people were saying about the tracking for certain attacks being reduced. Only one specific attack was directly changed, and it's the three-hit laser sword swing attack you can see in the video along with its variant in phase two. None of the other laser sword swing attacks were changed but it lines up with my theory in my previous post that the devs didn't want the player to get stuck in a wombo combo.
The big change is that lead tracking was reduced by 25%. You can see in the videos showing the differences between the two versions the one on 1.02 shows the sword swings lag behind slightly. To make sure I wasn't just imagining it and going crazy I changed the value around to see how it changed. Sure enough, the behavior changed noticeably. You can see the results at two ends of the extreme [here](https://imgur.com/a/y27dWjK).
Now what does this mean for the game? I don't care. Go play the game and have fun. Stomp some people in PvP or something. I've already spent too long on this twenty hour mind project.