World 15 Strategy Megathread

Megathread

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https://preview.redd.it/ez6d7i8i7pvb1.png?width=1333&format=png&auto=webp&s=6da7299097a54f099aa5663688a641b6f6fb8dcb

Welcome to Plane Hell 2: Electric Boogaloo (featuring submarines from the SKK May Cry Series)

Some of you, you know who you are, complained that we don't have enough hard content in this game. Well, the devs have heard your pleas, and released a world that will put your meta fleets and +13 gear to the ultimate test of endurance. Further, they have locked yet another cute girl (pictured above) behind more planes than most countries have in their whole air force. This thread is meant to help those who are ready to challenge this gauntlet.

Share the following here:

  • Questions about World 15 and its unique mechanics
  • Requests for personalized fleet comps and gear setups based on what you have in your dock (share your dock through imgur)
  • Your own experiences, such as what fleets did or didn't work for you. This fleet tool can help with sharing your comps more clearly
  • General advice for how to handle the different nodes, go for 3 stars, or pick up Houston II
  • Theories on best gear/fleet practices
  • Formal complaints against anyone that said W-13 was too easy

General Info (subject to change)

  • W15's main threat is planes. However, this is not its only threat. Unlike W-13, suicide boats and submarines will appear in the latter stages, similar to W-14.
  • Also similar to W-14 is the smoke mechanic, which will make it harder to land targeted attacks against some enemies. Unlike 14, this mechanic only benefits the enemy, so if you want to also have smoke you'll need to bring your own (Anchorage).
  • To mitigate the massive number of planes, you'll be asked to sortie 3 CV/CVLs in a separate support fleet. These ships will not activate any cross fleet skills they may have, such as Independence's AVI buff or Implacable's freeze. They will only be able to send intercept fighters, which do scale in effectiveness based on your gear choices, as well as the chosen ship's fighter count, efficiency and AVI stat. They will not drop bombs, only AA capabilities and cooldown times should be considered. Interception capable torpedo bombers such as the Wyvern will not be deployed by the support fleet, and should be used in your real fleets instead if you have them.
  • Your enemy will also have a support carrier fleet. Destroying it will prevent the enemy from calling support planes in subsequent battles, so it is your highest priority target.
  • You will have 2 new tactics available in this chapter. One is an airstrike that covers a 4x2 horizontal grid that damages enemy nodes before battle, similar to DDG missile strikes. It doesn't seem to stack with other before battle damage effects.
  • The other is Tactical Isolation, which moves any mob fleet to an adjacent empty tile of your choosing. This is crucial for getting to the enemy support fleet first, as it will spawn behind other mobs.
  • Lastly (for now), clearing mode is not available yet for this world. That will come at a later date. This means no auto searching once it's cleared, but that would likely be unsafe at this point anyway.

Any other suggestions for things that need to be in the FAQ can be sent to me or modmail. Good luck everyone!

Posted Oct 22, 2023, 6:59 AM UTC

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