My Inaros Rework Idea

Suggestion

Ignore the fact i have a "throwaway" account, it's because i use reddit very little.

Starting with the passive i thinked

Inaros is mostly used as a melee frame on endless survivals, because he is supposed to be "immortal" in that way. But is not, so, remove the sarcophagus passive. I thinked on something more like Sion passive from League of Legends (Who is near truly immortal in lore and game).

Passive: When Inaros Die, he will become invulnerable, and enters a berserk stage, gaining melee attack speed and movement speed and life steal and will starts to attack the nearest enemy. If he manages to refill his health bar he will return to life. This berserk stage last for a few seconds, if he don't refill the health, he die for real.
And, like hildryn, he will not use energy, will use health to cast abilitys.
And health orbs are 1000% more efficient on him.
Ability strength don't work on him, instead, will multiply his max health and armor.

I think his first ability should remain the same. But i'll like to see a augment that removes the blind, instead the sand should remove armor from targets.

I don't have any good ideas to second and third ability, feel free to say in comments.

The fourth ability should remain something like is today.

"Ultimate": He will become invulnerable while casting. He will sacrifice a portion of his health to gain damage reduction, knockdown invulnerability. Recasting the ability will explode sharp sand around, applying slash status and healing him from the bleed effect. The damage scales with his health, he becomes invulnerable during the recasting.

I think their other skills should give some sort of melee buff or someti]hing, for he and his allies, as i said, feel free to say in the comments.

I love Inaros, and is a shame to see in this state that is today, love for our sand dude.

Posted Nov 1, 2023, 4:00 PM UTC

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