r/Unity3D•
SpleensVR

Issue with lightmaping world. Mesh.UV out of bounds

Question

So, I am working in Unity 2019.4.31f1 to create a world for a friend to use in VRChat. When I went to generate the lighting after expanding a room with probuilder, I now get an error that reads "[PathTracer] Failed to add geometry for mesh "pd_Mesh33344"; mesh contains non-finite values. I also get a secondary message after a while that says "Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array."

I have tried looking up the error but nothing that was recommended has worked in my case unless i reset the UVs, but then the materials gets completely ruined down to just a solid color. And when I click on the room mesh, no information is shown within the inspector as shown in the photo. I am at a lost at what to do because nothing has worked and I am hoping that a solution is possible.

Posted Nov 1, 2023, 4:04 PM UTC

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