Physisc Broken. Ball rolling on surface catching and bouncing
I have an older game I brougt into the latest unreal engine build. It is a game where you roll a ball on smooth surfaces. The physics are broken with the new version. The ball catches on all the facets of the geo it interacts with causing the physics collider to jump. It was perfectly smooth in the original UE version. 5.0 i believe. Any idea what is causing this. Restition is set very low on both materials. Its not really a bounce issue ... its a catching on edges issue it seems. CCD is enabled. Use complex is enabled on the static meshes.
Posted Nov 1, 2023, 4:10 PM UTC · edited
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