How do people generally feel about units with skins?
I've only played sets 1 and 9.5 thoroughly and tiny bouts in between. I feel like the game becomes a lot harder for me to stay into when I can't easily decipher what a units portrait is and when the traits don't align with what I'm familiar with. It was easy to picture Renekton as a shurima bruiser, but it was hard for me to remember what units were Star Guardians.
Wondering what others think, do you prefer when the theme is much more grounded in the base LoL world, or when it's based around skins?
Posted Nov 10, 2023, 2:36 AM UTC
This game isn’t LoL. People shouldn’t come in expecting the units to look like LoL champs. Skins are a great way to keep the sets theme fresh. I think people whining about clarity because their Garen doesn’t look like LoL Garen should find a new hobby. Knowing what Garen should look like does absolutely nothing for improving or winning at TFT. The problem is people come into a new set every single time and talk about how a unit doesn’t align with what they thought it would be like based off previous knowledge of LoL.
I'm not trying to complain that the characters don't look like they do in league, I'm simply stating a fact that it becomes exponentially harder for me to decipher what character I'm looking at, which has a direct impact on whether or not I enjoy playing the game.
There's lots of other things they can do to keep the game fresh, they have 150+ units they can cycle between, they can tweak what the attributes do, they can add in new game mechanics like they did with portals and legends (although I know people generally consider legends a failure)
While this isn't LoL, it's still using the same IP, it would be easier to learn a brand new IP than to rearrange everything I know about the current one several times a year
150+ that they use about 70+ per set, just think about them like new entities completely. Learning a new set from scratch will always be a mindfuck
Also, we have some units that break the rules of LoL in the last set. GP is not a ranged champion, Neeko and Swain have about the same range as Ashe. Hell, Renek scales with AP instead of AD. Most champions' builds are totally different to their TFT counterparts.
And that's completely fine to me at least. I'm not complaining about the gameplay of it, or the mechanics of a hero. I'm complaining about it being visually alarming as someone that came to TFT after a decade of League (which I feel isn't a small number of the players)
that's still an exponentially high number of combinations they can use. And I agree with the way they build their sets it'll always be a mindfuck. I think that can be reduced drastically with a little bit of consistency. Keeping the same traits ,but changing what the traits do for instance, to help players shift into that new mindset. Rotating in/out a couple traits and shifting around what units are in the pool, etc.
I think a complete overhaul of the UI every set is unhealthy and an extremely volatile way to try to keep your userbase locked in.
What are u suggesting? That we keep basically the same set forever but only do little changes from time to time? Like from set 9 to set 10 we just swapped bruisers for brawlers and bastion for bodyguards?
just play the set. you'll figure it out. clearly the benefits u/MiniCorgi mentioned outweigh the cons